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|align=Always [[SRD:Neutral|true neutral]]
 
|align=Always [[SRD:Neutral|true neutral]]
 
}}
 
}}
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{{#set:Prerequisite=None
 
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|Benefit=+3 bonus on Jump checks.
Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.
 
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}}
 
[[Summary::Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.]]
   
 
=== Combat ===
 
=== Combat ===
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Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.
 
Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.
   
'''Glide ([[Ex]]):''' A flying squirrel can glide from any height at a speed of 20 feet per round in [[SRD:Weather#Windy|moderate or lower]] winds, descending at a rate of 10 feet per round.
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'''Glide ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A flying squirrel can glide from any height at a speed of 20 feet per round in [[SRD:Weather#Windy|moderate or lower]] winds, descending at a rate of 10 feet per round.
   
 
'''Skills:''' Flying squirrels have a +8 racial bonus on [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], and [[SRD:Jump Skill|Jump]] checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for Climb and Jump checks.
 
'''Skills:''' Flying squirrels have a +8 racial bonus on [[SRD:Balance Skill|Balance]], [[SRD:Climb Skill|Climb]], and [[SRD:Jump Skill|Jump]] checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for Climb and Jump checks.

Latest revision as of 23:08, 15 August 2010

Created By
Dracomortis (talk)
Date Created: March 26th, 2006
Status: Complete
Editing: Please feel free to edit constructively!


Flying-squirrel

A flying squirrel.

Flying Squirrel
Size/Type: Tiny Animal
Hit Dice: 1/2d8 (2 hp)
Initiative: +4
Speed: 30 feet (6 squares), climb 30 ft., glide 20 ft.
Armor Class: 16 (+2 size, +4 Dexterity), touch 16, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +6 melee (1d3-4)
Full Attack: Bite +6 melee (1d3-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Glide, low-light vision, scent
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 3, Dex 19, Con 11, Int 2, Wis 12, Cha 6
Skills: Balance +13*, Climb +13*, Jump +12*
Feats: Weapon Finesse
Environment: Warm forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always true neutral
Advancement:
Level Adjustment:

{{#set:Prerequisite=None |Benefit=+3 bonus on Jump checks. }} Summary::Flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.

Combat[]

Flying squirrels avoid combat, using their gliding ability to quickly escape enemies.

Glide (Ex): A flying squirrel can glide from any height at a speed of 20 feet per round in moderate or lower winds, descending at a rate of 10 feet per round.

Skills: Flying squirrels have a +8 racial bonus on Balance, Climb, and Jump checks. A flying squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A flying squirrel uses its Dexterity modifier instead of its Strength modifier for Climb and Jump checks.

Flying Squirrels as Familiars[]

A flying squirrel may be selected as a familiar. It grants its master a +3 bonus on Jump checks.



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