|Date Created:||May 17, 2010|
|Editing:||Please feel free to edit constructively!|
|Components:||V, S, F|
|Casting time:||10 minutes|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Effect:||A spring of blessed water|
|Saving Throw:||Will negates (harmless)|
|Spell Resistance:||Yes (harmless)|
You imbue a spring of pure water roughly 10 by 10 feet with a large amount of positive energy, bestowing the water and the surrounding area with powerful healing properties. The area becomes consecrated, as well as shielded against death effects as per the death ward spell. The spring counts as a shrine for the purpose of the consecration effect.
Every living creature gains fast healing equal to your caster level while within the area of the emanation. Furthermore, every undead creature entering the emanation is automatically turned and cannot approach the center of the emanation further if its Hit Dice is up to your caster level -5, or destroyed outright if its Hit Dice is up to your caster level -10. Higher level undead may enter the area normally, but are subjected to the disruption from the consecrate effect and take damage equal to your caster level every round. A successful Will save halves the damage dealt.
When ingested directly by a living person, the water from the spring acts as any combination of the following spells; neutralize poison, remove blindness/deafness, remove curse, remove disease, restoration.
When taken out of the area of the spell, the water from the spring loses its blessing after 12 hours. This duration doubles if stored in a well sealed potion vial.
Focus: A 10 by 10 foot body of water.