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Changes: Sprightling (3.5e Race)

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(updated to version 3.0)
 
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|author_name=Ganteka Future
 
|author_name=Ganteka Future
 
|date_created=13 February 2010
 
|date_created=13 February 2010
|status=Reworked
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|status=Version 3.0
 
}}
 
}}
   
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===Racial Traits===
 
===Racial Traits===
 
</noinclude>
 
</noinclude>
* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+4 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Agile, but weak and lacking any fey charm or grace.
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* {{Property Link|Racial Ability Adjustments|SRD:Strength|-2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|+2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|-2 Constitution}}: Sprightlings are agile, but weak.
 
* {{Property Link|Type|SRD:Fey Type|Fey}}
 
* {{Property Link|Type|SRD:Fey Type|Fey}}
 
* [[Size::Small]]: As small creatures, sprightlings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a &minus;4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters.
 
* [[Size::Small]]: As small creatures, sprightlings gain a +1 size bonus to [[SRD:Armor Class|Armor Class]], +1 bonus on [[SRD:Attack Roll|attack rolls]], +4 bonus on [[SRD:Hide Skill|Hide]] checks and a &minus;4 penalty on [[SRD:Grapple|grapple checks]]. Their lifting and carrying limits ¾ those of Medium characters.
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* Sprightling Sprint ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain the [[SRD:Run|Run]] feat. In addition, a sprightling can continue running without need to make [[SRD:Constitution Check|Constitution checks]] for tiring. Sprightlings gain an additional +4 racial bonus on [[SRD:Jump Skill|Jump]] checks made with a running start.
 
* Sprightling Sprint ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain the [[SRD:Run|Run]] feat. In addition, a sprightling can continue running without need to make [[SRD:Constitution Check|Constitution checks]] for tiring. Sprightlings gain an additional +4 racial bonus on [[SRD:Jump Skill|Jump]] checks made with a running start.
 
* Hard to Catch ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain a +4 racial bonus on [[SRD:Escape Artist Skill|Escape Artist]] skill checks.
 
* Hard to Catch ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Sprightlings gain a +4 racial bonus on [[SRD:Escape Artist Skill|Escape Artist]] skill checks.
* [[Spell-Like Ability]]: 1/day&mdash;''[[dancing lights]]'', ''[[daze]]'', ''[[SRD:Expeditious Retreat|expeditious retreat]]'' ([[SRD:Swift Action|swift action]]). Caster level is equal to character level. The save [[DC]] is [[SRD:Charisma|Charisma]]-based.
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* Dazzle of Opportunity ([[SRD:Special Abilities Overview#Supernatural|Su]]): With a flicker of fey magic, a sprightling is capable of [[SRD:Dazed|dazing]] his opponents at just the right opportunity. Whenever a sprightling is allowed an [[SRD:Attacks of Opportunity|attack of opportunity]], he may react to use this ability in place of an attack. With a quick gesture, a sparkle of magic splashes his opponent, who must then make a [[SRD:Will|Will]] save ([[SRD:Spell Descriptions#Saving Throw Difficulty Class|DC]] 10 + 1/2 his [[SRD:Hit Dice|HD]] + his [[SRD:Charisma|Charisma]] modifier) or become [[SRD:Dazed|dazed]] for one round. This is a [[SRD:Mind-Affecting Effect|mind-affecting]] [[SRD:Compulsion Subschool|compulsion]]. If [[SRD:Dazed|dazed]], the opponent is unable to act normally. A [[SRD:Dazed|dazed]] creature can take no actions, but has no penalty to [[SRD:Armor Class|armor class]]. Unfortunately for sprightlings, this ability is instinctually reactionary magic and they are unable to summon the control to use it at will.<noinclude>
<noinclude>
 
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common and Sylvan.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common and Sylvan.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Elven, Gnome, Halfling.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Elven, Gnome, Halfling.

Latest revision as of 03:26, May 18, 2010

Created By
Ganteka Future (talk)
Date Created: 13 February 2010
Status: Version 3.0
Editing: Please feel free to edit constructively!


SprightlingEdit

Summary::Lithe and agile, the sprightling is a cruel prankster.

PersonalityEdit

By nature, sprightlings are insulting without wit nor pause. They demean and berate virtually anyone whom they meet with a jovial passion. No chance for foul prank, malign mischief or swift attack is missed. Because of their wicked natures, sprightlings are quick to make enemies and become the scourge of folk nearby. Nothing short of a show of greater power will deter their attacks.

Physical DescriptionEdit

As they dash about, ever in a hurry, it's hard to get a good look at a sprightling. Similar in proportion to that of a pixie, sprightlings have slender and lithe bodies. Adults reach a height of three feet and weigh in at 25 pounds on average. Most all sprightlings have skin with a pale blue tint, though some are nearly white. Their facial features are sharp and pronounced with a wicked gleam in their yellow eyes. Sprightlings, like other sylvan folk, have long, pointed ears. A sprightling's ears angle up high and hold close to their head, twitching on occasion. Their hair, often long and flowing, ranges from silver to winter white. Sprightlings also have sharp teeth, giving them a sinister smile.

Sprightlings are garrish dressers with no remorse for their assault on fashion. They prefer fine silks, of bright colors or patterns, typically resorting to steal such things. Most all sprightlings revile the thought of wearing clunky armor that would serve to slow them down or reveal their position as they sneak about, causing mayhem.

RelationsEdit

Sprightlings have a great distaste for other fey folk, more so than they do of other creatures, not that they would bother to make an alliance with anyone. They carve their own way, targeting anyone who comes into their lands, or nearby, taking what they can, goods, children, shiny trinkets and baubles.

Sprightlings are often blamed for missing treasures and misery befallen in the woods. Malicious traps and irksome annoyances are merely the order of the day for any sprightling to stave off boredom.

AlignmentEdit

Sprightlings are wicked, evil folk, though not all are without redemption, as they attack other wicked creatures as well. Sprightling history teaches their young to hold a grudge against other fey folk and to fight for anything to establish their place in the world.

Being part of the wild, they have no inclination toward law or chaos, they do as they please for themselves.

LandsEdit

Most sprightlings settle into small communes in temperate forests. They are known to establish burrows beneath trees, within their roots, to make their homes. The entrances are well concealed, however, the trampling of leaves and networks of trails often hints at their presence.

Sprightlings are notorious for leaving trails in deepwoods areas. Game animals, like deer often use the trails as well, though their intended purpose is to connect small communes of sprightlings to each other, so they can trade (or steal) goods.

ReligionEdit

Sprightlings have little reliance on extra-planar powers, and don't have the resources or need to maintain a religion. Some few individuals do revere patron deities as a quick means of gaining a bit of extra favor or luck. Typically, they pray to evil deities of the forest, though some trickster gods or travel gods might show up in a sprightling's shrine.

LanguageEdit

Sprightlings speak a dialect of Sylvan, as well as Common, though, this is mostly out of necessity for proper taunting. Sprightlings speak without taking pauses or breaks for their thoughts, running words and phrases together with great haste.

NamesEdit

Sprightlings take Sylvan names, though typically not traditional Sylvan names, unless they feel especially cruel to their own children. Typically, they are given short names as children. Most adults also take titles based on their deeds or territory.

Racial TraitsEdit

Vital StatisticsEdit

Table: Sprightling Random Starting Ages
Adulthood Simple Moderate Complex
2 years +0 +1 +1d2
Table: Sprightling Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
6 years 10 years 12 years +1d4 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Sprightling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 0" +1d4 25 lb. × (1d3) lb.
Female 2' 10" +1d4 23 lb. × (1d3) lb.



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