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|Editing:||Spelling and Grammar only|
|Size/Type:||Small Aberration (Incorporeal)|
|Hit Dice:||12d8+60 (114 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|Speed:||fly 30 ft. (average)|
|Armor Class:||17 (+1 size, +2 Dex, +4 Deflection), touch 17, flat-footed 15|
|Attack:||Slam +12 melee touch attack (1d4)|
|Full Attack:||Slam +12 melee touch attack (1d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Sneak Attack +4d6, Spell-like Abilities, Ominous Wind|
|Special Qualities:||Psychic Immunity, Incorporeal Traits|
|Saves:||Fort +9, Ref +9, Will +10|
|Abilities:||Str —, Dex 14, Con 20, Int 10, Wis 14, Cha 19|
|Feats:||Improved Initiative, Ability Focus (Ominous Wind), Alertness, Lightning Reflexes, Sudden Ability Focus|
|Environment:||Abandoned Ruins/Deep Underground|
|Advancement:||13-15 HD (Small), 16-20 (Medium)|
Ominous Wind (Su): A gust of eerie wind is summoned and sent out, covering two 5' squares per hit die (24 for the sample Spiritomb). It must start adjacent to Spiritomb, and the squares must be connected as a single area. All in the area take Cold damage equal to 3d6 + the Spiritomb's hit dice, double if they have the [Psionic] subtype. A successful Fortitude save (DC 22, Charisma-based) halves this damage. Additionally, all of Spiritomb's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6. Ominous Wind may not be used two turns in a row.
Psychic Immunity: Spiritomb is completely immune to all Psionic effects.
Spell-like Abilities (Sp): At will: damning darkness, vampiric touch, bestow curse; 3/day: eyebite, shadow ball (Negative energy fireball), crushing despair, nightmare terrain; 1/day: energy drain. Caster level equals hit dice, and the Save DCs is 10 + Spell Level + Spiritomb’s Charisma modifier.
- The sample Spiritomb has a caster level of 12 and save DC of 14 + spell level.
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