|Editing:||Please feel free to edit constructively!|
Spiky Homunculus Edit
|Hit Dice:||1d10 (10 hp)|
|Armor Class:||18 (+1 natural, +3 dex, +4 size), touch 17, flat-footed 15|
|Attack:||Spike melee +7 (1d2-3, 20/x2)|
|Full Attack:||Spike melee +7 (1d2-3, 20/x2)|
|Space/Reach:||1 ft/0 ft|
|Special Attacks:||Caltrop Roll|
|Special Qualities:||Construct Traits|
|Saves:||Fort +0, Ref +3, Will +0|
|Abilities:||Str 4, Dex 16, Con -, Int 2, Wis 11, Cha 1|
|Feats:||Skill Focus Tumble, Weapon FinesseB|
|Alignment:||Usually Neutral (see below)|
Hardly noticeable against the sandy floor, a curled brown ball of spikes lay in wait. A single caltrop, easy to avoid... until it rolls under your feet.
Spiky Homunculi are creatures created by the spell Ell's Handy Homunculus. They function as a sort of intelligent caltrop when not functioning as a pet. It appears much like a hedgehog, but often moves by rolling, and purposely seeks to be stepped when it can.
Spiky homunculi have a +4 racial bonus to Tumble checks.
While generally constructs are neutral, a homunculi picks up the alignment of its creator on casting.
Handy homunculi make poor weapons. However, the spiky homunculi is more of a trap than a weapon, and makes a good start to an ambush. It actively seeks to roll into opponents squares, tumbling to avoid attacks of opportunity and getting underfoot.
Caltrop Roll (Ex): Due to the spiky body of the homunculi, those affected by its spike attack are affected as if they were hit by a caltrop.
The body is made of bone and clay, with the core crystal often embedded in the chest. A drop of the caster's blood is mixed in with the clay and bone shards used for spines, which all fuse together into a perfect blend on casting Ell's Handy Homunculus. The entire cost of supplies equals 500 gp.
Assembling the body requires a DC 15 Craft (pottery) or Craft (taxidermy) check.
CL 1st; Ell's Handy Homunculus, Caltrops; Never sold; Cost 500 gp + 25 XP.