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There are lots of spells in D&D. In the PHB alone it goes on for one hundred and five pages of pure descriptions, and there's an entire 285 page book called the Spell Compendium that is ''just spells''. Finding a spell you want can be very difficult.
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There are lots of spells in D&D. In the PHB alone it goes on for one hundred and five pages of pure descriptions, and there's an entire 285 page book called the [[Publication:Spell Compendium|Spell Compendium]] that is ''just spells''. Finding a spell you want can be very difficult.
   
So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level appropriate to do against your enemies.
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So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for [[SRD:Wizard|Wizards]] and [[SRD:Sorcerer|Sorcerers]]. If you keep a few of these on hand at each level, you'll probably have something level-appropriate to do against your enemies.
   
There are also a crap tonne of other spells that serve functions as utility spells (''[[SRD:Knock|knock]]'', ''[[SRD:Daylight|daylight]]''), completely abusive utility spells (''[[SRD:Scry|scry]]'', ''[[SRD:Shrink Item|shrink item]]''), mobility spells (''[[SRD:Teleport|teleport]]'', ''[[SRD:Fly|fly]]''), buff spells (''[[SRD:Magic Circle against Evil|magic circle against evil]]'', ''[[SRD:Mind Blank|mindblank]]''), and situational spells (''[[SRD:Shatter|shatter]]'', ''slide''). There will be times when you need to use these spells to complete adventures or crush your enemies super hard. But this is just a list of spells that you can use to remove enemies from play.
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There are also a crap-tonne of other spells that serve functions as utility spells (''[[SRD:Knock|knock]]'', ''[[SRD:Daylight|daylight]]''), completely abusive utility spells (''[[SRD:Scry|scry]]'', ''[[SRD:Shrink Item|shrink item]]''), mobility spells (''[[SRD:Teleport|teleport]]'', ''[[SRD:Fly|fly]]''), buff spells (''[[SRD:Magic Circle against Evil|magic circle against evil]]'', ''[[SRD:Mind Blank|mindblank]]''), and situational spells (''[[SRD:Shatter|shatter]]'', ''slide''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>). There will be times when you need to use these spells to complete adventures or crush your enemies super hard. But this is just a list of spells that you can use to remove enemies from play.
   
 
=== Level 1 ===
 
=== Level 1 ===

Latest revision as of 01:14, October 5, 2012

Created By
FrankTrollman
Date Created: Feb 2007
Status: Complete
Editing: Please feel free to edit constructively!


There are lots of spells in D&D. In the PHB alone it goes on for one hundred and five pages of pure descriptions, and there's an entire 285 page book called the Spell Compendium that is just spells. Finding a spell you want can be very difficult.

So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level-appropriate to do against your enemies.

There are also a crap-tonne of other spells that serve functions as utility spells (knock, daylight), completely abusive utility spells (scry, shrink item), mobility spells (teleport, fly), buff spells (magic circle against evil, mindblank), and situational spells (shatter, slide[1]). There will be times when you need to use these spells to complete adventures or crush your enemies super hard. But this is just a list of spells that you can use to remove enemies from play.

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References Edit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Spell Compendium
  2. 2.0 2.1 Races of the Dragon
  3. 3.0 3.1 3.2 Book of Vile Darkness
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Frostburn
  5. 5.0 5.1 5.2 Player's Handbook II
  6. 6.0 6.1 6.2 Complete Mage
  7. Heroes of Horror
  8. Stormwrack



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