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Spearow (3.5e Monster)

Revision as of 05:07, March 7, 2010 by Quantumboost (Talk | contribs)

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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Created: 3/5/2010
Status: Complete
Editing: Spelling and Grammar only

Size/Type: Tiny Magical Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2 (+2 Dex)
Speed: 20 ft., fly 40 ft. (poor)
Armor Class: 15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13
Base Attack/Grapple: +1/-9
Attack: Bite +4 melee (1d3-2)
Full Attack: Bite +4 melee (1d3-2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Fear
Special Qualities:
Saves: Fort +3, Ref +3, Will +1
Abilities: Str 7, Dex 12, Con 12, Int 5, Wis 12, Cha 13
Skills: Intimidate +6, Survival +6
Feats: Weapon FinesseB, Ability Focus: Fear
Environment: Any wilderness
Organization: Solitary or pair
Challenge Rating: 1
Treasure: Standard.
Alignment: Always Neutral
Advancement: 2-4 HD (Tiny), 5-6 HD (Small)
Level Adjustment:


Fear (Su): By leering and growling, a Spearow can frighten creatures which view or hear it. All creatures within a short ranged cone (25 feet plus 5 feet per two hit dice long and wide) must make a three consecutive Will saves (DC 10 + half HD + Charisma modifier), becoming shaken for each save failed. Remember that shaken creatures who become shaken again become frightened, and then panicked. A creature which passes all three saves is immune to the Fear ability of that Spearow for 1 hour, and the fear lasts for 1 minute per hit die of the Spearow.

The sample Spearow has a Fear DC of 13.

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