Spearow (3.5e Monster)
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| Quantumboost (talk) | |
|---|---|
| Original Creator: | FrankTrollman |
| Date Created: | 3/5/2010 |
| Status: | Complete |
| Editing: | Spelling and Grammar only |
| Spearow | |
|---|---|
| Size/Type: | Tiny Magical Beast |
| Hit Dice: | 1d10+1 (6 hp) |
| Initiative: | +2 (+2 Dex) |
| Speed: | 20 ft., fly 40 ft. (poor) |
| Armor Class: | 15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +1/-9 |
| Attack: | Bite +4 melee (1d3-2) |
| Full Attack: | Bite +4 melee (1d3-2) |
| Space/Reach: | 2.5 ft./0 ft. |
| Special Attacks: | Fear |
| Special Qualities: | — |
| Saves: | Fort +3, Ref +3, Will +1 |
| Abilities: | Str 7, Dex 12, Con 12, Int 5, Wis 12, Cha 13 |
| Skills: | Intimidate +6, Survival +6 |
| Feats: | Weapon FinesseB, Ability Focus: Fear |
| Environment: | Any wilderness |
| Organization: | Solitary or pair |
| Challenge Rating: | 1 |
| Treasure: | Standard. |
| Alignment: | Always Neutral |
| Advancement: | 2-4 HD (Tiny), 5-6 HD (Small) |
| Level Adjustment: | — |
Combat
Edit
Fear (Su): By leering and growling, a Spearow can frighten creatures which view or hear it. All creatures within a short ranged cone (25 feet plus 5 feet per two hit dice long and wide) must make a three consecutive Will saves (DC 10 + half HD + Charisma modifier), becoming shaken for each save failed. Remember that shaken creatures who become shaken again become frightened, and then panicked. A creature which passes all three saves is immune to the Fear ability of that Spearow for 1 hour, and the fear lasts for 1 minute per hit die of the Spearow.
The sample Spearow has a Fear DC of 13.
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