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|Editing:||Spelling and Grammar only|
|Size/Type:||Tiny Magical Beast|
|Hit Dice:||1d10+1 (6 hp)|
|Initiative:||+2 (+2 Dex)|
|Speed:||20 ft., fly 40 ft. (poor)|
|Armor Class:||15 (+2 size, +1 natural, +2 Dex), touch 14, flat-footed 13|
|Attack:||Bite +4 melee (1d3-2)|
|Full Attack:||Bite +4 melee (1d3-2)|
|Space/Reach:||2.5 ft./0 ft.|
|Saves:||Fort +3, Ref +3, Will +1|
|Abilities:||Str 7, Dex 12, Con 12, Int 5, Wis 12, Cha 13|
|Skills:||Intimidate +6, Survival +6|
|Feats:||Weapon FinesseB, Ability Focus: Fear|
|Organization:||Solitary or pair|
|Advancement:||2-4 HD (Tiny), 5-6 HD (Small)|
Fear (Su): By leering and growling, a Spearow can frighten creatures which view or hear it. All creatures within a short ranged cone (25 feet plus 5 feet per two hit dice long and wide) must make a three consecutive Will saves (DC 10 + half HD + Charisma modifier), becoming shaken for each save failed. Remember that shaken creatures who become shaken again become frightened, and then panicked. A creature which passes all three saves is immune to the Fear ability of that Spearow for 1 hour, and the fear lasts for 1 minute per hit die of the Spearow.
The sample Spearow has a Fear DC of 13.
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