Dungeons and Dragons Wiki

Soul Crystal (3.5e Spell)

9,973pages on
this wiki
Add New Page
Add New Page Talk0
Created By
Foxwarrior (talk)
Date Created: 9/20/10
Status: Just started
Editing: Please feel free to edit constructively!
Balance: Wizard

{{#set:Summary=You stick your soul in a rock and wait for a hapless victim to come and touch it. }} {{#set:School=Necromancy }}

Soul Crystal
Level: ,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 36 hours
Range: Range::Touch
Target: One object
Duration: Until object is touched
Saving Throw: Will
Spell Resistance: Yes

You chant endlessly until you die. The crystal you were holding falls from your limp hands.

When the spell is done, you die and your soul is imbued in the crystal. Any creature who touches the crystal must make a Will save or have your soul possess them. You use your own supernatural and class abilities, feats, skills, and mental ability scores, but their physical ability scores, extraordinary abilities, health, and other non-supernatural, non-class traits.

Once per day, the possessed creature may attempt an opposed Will save against you to gain control. If they succeed, they return to their normal state, and you must wait one hour before you can attempt to wrest control back from your host. If you fail, you must wait at least one day between each attempt.

Exorcising you simply requires reducing you (and the host) to -5 health or less.

A creature who successfully saves against your possession is immune to further attempts, and recognizes that touching the crystal caused a risk of possession.

Once you possess someone, the crystal breaks.

Focus: A crystal, worth at least 500 gp.

Template:3.5e Sylvan Occultist Spells Breadcrumb

Also on Fandom

Random Wiki