Dungeons and Dragons Wiki
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'''{{Anchor|Improved Blitz Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 12th level a songblade has become so fast, most enemies don't even see him coming. In addition to increasing the total charge distance to 4× the songblade's base land speed, when charging past a threatened square, the threatener must make a reflex save equal to 10 + the songblade's [[SRD:Dexterity|dex]] modifier + 1/2 the songblade's class level. Upon failure the threatener cannot make an attack of oppurtunity against the songblade, and is striken [[Dazed]] for a turn. Upon success the attacker may roll to make his attack of opportunity as normal.
 
'''{{Anchor|Improved Blitz Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 12th level a songblade has become so fast, most enemies don't even see him coming. In addition to increasing the total charge distance to 4× the songblade's base land speed, when charging past a threatened square, the threatener must make a reflex save equal to 10 + the songblade's [[SRD:Dexterity|dex]] modifier + 1/2 the songblade's class level. Upon failure the threatener cannot make an attack of oppurtunity against the songblade, and is striken [[Dazed]] for a turn. Upon success the attacker may roll to make his attack of opportunity as normal.
  +
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'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, a songblade can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A [[SRD:Helpless|helpless]] ranger does not gain the benefit of evasion.
   
 
'''{{Anchor|Wayward Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a songblade can make any number of direction changes during all his charge attacks. However, he may not return to a square he just exited. He may return to that square later, however.
 
'''{{Anchor|Wayward Charge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 14th level, a songblade can make any number of direction changes during all his charge attacks. However, he may not return to a square he just exited. He may return to that square later, however.

Revision as of 03:11, 6 November 2009

Created By
[[User:|]] ([[User talk:|talk]])
Date Created:
Status: Infantile stage
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary= }}


Songblade

So, your tank just dropped, huh? Tough luck. Now your squishy little wizard is two turns away from bloody obliteration by some orc who has only gotten angrier from your local dude in the heavy armor pounding on him for the last 20 minutes. What to do, what to do? This is when you need a songblade, from out of nowhere he comes, blazing past enemies poised at the ready to intercept him, and in one decisive blow, finishing what the guy with the huge weapon failed to.

Making a Songblade

Songblades in a party work like the proverbial short-stop, basically being a second line of defense so the enemies that get past the front line never make it to the arcane fire support.

Abilities: Dexterity and Intelligence hold sway as the most important abilities for a Songblade. Dexterity being applied to all melee attack rolls and their armor class. Intelligence Also being applied to their armor class and to all damage rolls. A smart and quick songblade has been known to fell entire armies before a lucky arrow strikes them in the back.

Races: A songblade's style and finesse paralell the blunt approach of most average soldiers, so dwarven and orcish songblades are rare. To the opposite extreme elves with their respect to art understand the subtle underhanded stylistic ways of the songblade, and make good candidates with their natural dexterity.

Alignment: Any.

Starting Gold: starting gold; 3d6×10 gp (95 gp)

Starting Age: Moderate

Table: The Songblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Martial Art, AC Bonus, Alacrity
2nd +2 +3 +3 +0 Group Fighting, Songblade's Finesse, Uncanny Dodge
3rd +3 +3 +3 +1 Battle Insight, Reduce Armor -2
4th +4 +4 +4 +1 Step, Improved Uncanny Dodge
5th +5 +4 +4 +1 Improved Matial Art,
6th +6/+1 +5 +5 +2 Edge+1, Flawless Step
7th +7/+2 +5 +5 +2 Blitz Charge, Dancing Edge, Improved Group Fighting
8th +8/+3 +6 +6 +2 Superior Martial Art, Reduce Armor -4
9th +9/+4 +6 +6 +3 Acrobatic Charge, Slice The Nether
10th +10/+5 +7 +7 +3 Edge+2, Pounce
11th +11/+6/+6 +7 +7 +3 Master Martial Art, Blade Dance
12th +12/+7/+7 +8 +8 +4 Improved Blitz Charge, Reduce Armor -6
13th +13/+8/+8 +8 +8 +4 Evasion
14th +14/+9/+9 +9 +9 +4 Wayward Charge
15th +15/+10/+10 +9 +9 +5 Edge+3, Galeforce Charge
16th +16/+11/+11/+11 +10 +10 +5 Blink Rush, Reduce Armor (Touch Attack)
17th +17/+12/+12/+12 +10 +10 +5
18th +18/+13/+13/+13 +11 +11 +6 Breakneck Speed
19th +19/+14/+14/+14 +11 +11 +6 Transcend
20th +20/+15/+15/+15 +12 +12 +6 Edge+4

Class Skills (Skill Points::6 + Int modifier per level, ×4 at 1st level)
class skills (and key abilities) Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the songblade.

Weapon and Armor Proficiency: A Songblade is proficient with all one handed and light slashing weapons. A songblade is proficient with no type of armor or shield.

Fast Movement (Ex): A songblade’s land speed is faster than the norm for his race by +20 feet. This benefit applies only when he is wearing no armor and not carrying any more than a light load.

Alacrity (Ex): Even at 1st level, songblades cross distances and clear gaps with un-paralelled efficency. A songblade hereby applies hi class level an enhancement bonus to the balance, jump and tumble skills, as long as he is wearing no armor and carrying no more than a light load.

AC Bonus (Ex): A songblade's training is more than learning to evade and attack, it is replete with study of human psychology, common tactics, and anatomy, this knowledge manifests as a songblade knowing what his opponent will do before he knows he will do it himself. Therefore at 1st level a songblade applies his Intelligence modifier as an insight bonus to his AC as long as he is wearing no armor and carrying no more than a light load.

Martial Art: At 1st level a songblade has begun his path down his own particular brand of the martial art of the singing razor, and may choose from one of the distinct variations. He either chooses the leaping sword and automatically gains Improved Initiative or the intuitive blade and gains Weapon Focus (Any Slashing).

Uncanny Dodge (Ex): Starting at 2nd level, a songblade can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses her Dexterity bonus to AC if immobilized.

Group Fighting: At 2nd level, a songblade begins the main discipline of his craft, defeating the many, with the one. Thus granting the Combat Reflexes feat.

Songblade's Finesse: Songblades are steady, agile, dextrous, and above all else, efficient. With any weapon that is considered a one handed slashing weapon for the songblade, he may apply his dexterity modifier to all attack and damage rolls made in place of his strength modifier.

Reduce Armor (Ex): A Songblade's accuracy and intelligence are greater weapons than even the sharpest of swords, and armor is sometimes nothing to stop them. Once per encounter a songblade can take a standard action to take a Spot, Concentration, or Knowledge (Architecture & Engineering) check equal to one opponent's flat-footed AC. If the songblade succeeds all opponents wearing the same armor as the target creature are treating as having an armor bonus lowered by the above amount for the purpose of only the songblades attack rolls. If the perscribed penalty is more than the opponents actual armor bonus, it only reduces as much as the opponent has armor, no further. At 16th level, the songblade may ignore his opponents armor all together. This ability is only usable as long as he is wearing no armor and carrying no more than a light load.

Battle Insight (Ex): A songblade's exstensive study of anatomy has taught him to strike where it will do the most damage to near any conceivable target. At 3rd level a songblade may take a standard action to survey his opponents and ascertain their weakspots, to do this, he makes either a Spot, Concentration, Sense Motive or Knowledge (Nature) check equal to one opponents touch AC. Upon Success, a songblade may apply his intelligence modifer to all damage rolls made against creatures of the same subtype as the creature upon whom the spot check was made. This ability is usable once per encounter and only as long as he is wearing no armor and carrying no more than a light load.

Step (Ex): At 4th level a songblade can take a 5 foot step and draw his weapon as one, simultaneous, immediate action, as long as he is wearing no armor and carrying no more than a light load.

Improved Uncanny Dodge (Ex): A songblade of 4th level or higher can no longer be flanked.

This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Improved Martial Art (Ex): At 5th level, songblades who chose Improved Initiative at 1st level gain the Dodge feat, regardless of the prerequisites. Songblades who chose Weapon Focus at 1st level gain the Weapon Specialization feat, regardless of the prerequisite.

Edge: In the hands of a songblade, a blade isn't just a strip of metal with a long tapered edge, it is the potential for harm. Because of their extensive training with all forms of sharp objects, whenever a songblade attacks with a slashing weapon he adds a +1 competence bonus to the damage roll at 6th level. This bonus increases to +2 at 10th level, +3 at 10th level, +4 at 15th, and +5 at 20th level.

Flawless Step (Ex): At 6th level a songblade no longer incurs penalties to his movement speed for moving over difficult terrain.

Improved Group Fighting (Ex): At 7th level a songblade goes beyond a mere fighter and becomes what he groomed to be, a killing machine. He thus gains the Cleave feat, even if he doesn't meat the prerequisite.

Blitz Charge: A songblade's speed is his strongest weapon, and sometimes the best way to use a weapon is to throw it right in your opponents face. At 7th level when a songblade charges instead of being capable of moving a total of double his base land speed he can move 3 times this speed. This ability has the added bonus of adding a +1 bonus to the damage to the target at the end of the charge for every 10 feet the songblade has traversed.

Dancing Edge (Ex): At 6th level during a songblade's full attack action, with any weapon that is considered a one handed slashing weapon for him, he can attack as many opponents as he has attacks, as long as they are with in melee range.

Acrobatic Charge (Ex): A songblade of 9th level or higher can charge in situations where others cannot. He may charge over difficult terrain that normally slows movement or allies blocking his path. This ability enables his to run down steep stairs, leap down from a balcony, or to tumble over tables to get to his target. Depending on the circumstance, he may still need to make appropriate checks (Jump or Tumble checks, in particular) to successfully move over the terrain.

Superior Martial Art (Ex): At 8th level a songblade who chose Improved Initiative at first level gains the Mobility feat, regardless of the prerequisites. A songblade who chose Weapon Focus At first level gains the Greater Weapon Focus Feat, regardless of the prerequisites.

Slice The Nether (Su): At 9th level a songblade's accuracy with his blades are so powerful, he can cut down things that are barely there. All weapons that are considered one handed slashing weapons for the songblade are treated as if they have the ghost touch ability.

Pounce (Ex): At 10th level, the songblade can make a full attack at the end of his charge. These additional attacks do not gain any of the movement dependant bonuses that the first attack does.

Blade Dance (Ex): At 11th level, a songblade has near mastered his unique fighting style, and for a number of rounds per encounter can become a whirling combination of grace and keen fury, Fellow songblades call this all important move, the blade dance. While in this dance, he can take a full attack action (for melee attacks only) and still move up to his speed. However, the songblade must move a minimum of 5 feet between each attack when using this ability, and he cannot return to a square he just exited (though he may return to that square later during his full attack). The songblade is subject to attacks of opportunity while dancing, but may tumble normally as part of his move. A songblade prevented from completing his move is also prevented from finishing his full attack.

Master Martial Art (Ex): At 11th level a songblade who chose Improved Initiative at first level Gains the Spring Attack feat, regardless of the prerequisites. A songblade who chose Weapon Focus at 1st level gains the Greater Weapon Specialization feat regardless of the prerequisites.

Improved Blitz Charge (Ex): At 12th level a songblade has become so fast, most enemies don't even see him coming. In addition to increasing the total charge distance to 4× the songblade's base land speed, when charging past a threatened square, the threatener must make a reflex save equal to 10 + the songblade's dex modifier + 1/2 the songblade's class level. Upon failure the threatener cannot make an attack of oppurtunity against the songblade, and is striken Dazed for a turn. Upon success the attacker may roll to make his attack of opportunity as normal.

Evasion (Ex): At 13th level, a songblade can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A helpless ranger does not gain the benefit of evasion.

Wayward Charge (Ex): At 14th level, a songblade can make any number of direction changes during all his charge attacks. However, he may not return to a square he just exited. He may return to that square later, however.

Galeforce Charge (Su): At 15th level a songblade has the ability to move so fast people he passes need to fight for their balance. When charging, all people he passes within 10 feet of must succeed on a Fortitude save equal to 12 + the songblade's dexterity modifier or are affected as if by the Gust of Wind spell.

Blink Rush (Su): Songblades have learned to move so quickly that they have transcended normal means of movement. At 16th level as a swift action a songblade can instantly teleport a number of feet equal to his Songblade class level × 20 per day. This distance needn't be traversed all at once, and distance not teleported does not carry over to the next day.

Breakneck Speed (Ex): At 18th level when a songblade moves into a threatened square and provokes an attack of opportunity, the attacker must make a reflex save equal to 10 + the songblade's dex modifier + 1/2 the songblade's class level to have the privelege of taking the attack of opportunity.

Transcend (Su): A songblade's speed at 19th level is beyond speed, it is transcendence. Once per day a songblade from this level on may take a swift action to inherit the Incorporeal subtype and all it's benefits for a single round.

Epic Songblade

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> "—"
<-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a Songblade

Religion: Songblades are similiar to fighters in their need for strength, and so Kord is always an option in terms of worship, unlike fighters, a songblade's strength comes from all around different places, so Boccob is an option. Evil songblades, like any evil class with a sharp object lean toward Erythnull and Nerull.

Other Classes: Songblades as a rule garner the most respect from fighters and wizards. Fighters who respect their intense training, and sheer ability to wipe out large amounts of people in small amounts of time, and wizards, who have much respect for their method of fighting, using beyond conventional wisdom to find weakspots to bring down even the largest of foes. Monks have some respect for the songblade both being highly trained and evasive, but monks have a much more pacifistic mentality in comparison to the "kill everything in the room" approach the best of the songblade martial art subscribe to. Barbarians needn't be mentioned , as the obvious ipmplication is the question "Why think? Just kill!"

Combat: There are two situations where a songblade finds himself most useful. You open a door, and immediately your DM goes to great lengths to describe to you the sheer number of enemies there are behind the door. With the numerous amounts of attacks of opportunity permitted to the songblade, his all but unlimited mobility, and ability to fight up to four opponents in one turn, you have nigh unbeatable crowd control. On other hand, a situation where you find yourself faced with one, very big, very angry monster who you just don't seem to meet eye to eye with, you become the equivalent of an ICBM at a distance, building up damage from long distance charges, standard actions to ascertain his weak spots and reducing his undoubtedly high AC, to take down the big bad before he has the chance to consider you a threat.

Advancement: Multiclassing into a monk offers a significant bonus to the songblade who is lucky enough to have a high enough wisdom score, the combination of there different stats being applied to one's AC is a very powerful combination. Those who want to maximize their combat potential find a barbarian a viable option.

Songblades in the World

I'll give you 50 gold if you can hit me, you slow bastard.

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: The songblade martial art was created by two men whose true names have been lost to history, and today are called Iaido and Dementia. Iaido and Dementia were raised in a part of the world that was very dicrminatory to half-elves, and thus faced much persecution, and eventually enslavement

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Songblade Lore

Characters with ranks in Knowledge (History) can research songblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 Songblades are extremely quick, very intelligent warriors who fight with no armor and must study great depths of human anatomy and other obscure subjects to have the right to be called songblades.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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