Sobering Skeletal Stillness (3.5e Spell)
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| Frank and K | |
|---|---|
| Date Created: | 2006 |
| Status: | Complete |
| Editing: | Spelling and grammar only |
| Balance: | Wizard |
{{#set:Summary=Creature with skeletal structure is unable to move. }} {{#set:School=Necromancy }}
| Necromancy | |
| Level: | {{#arraymap: Sorcerer/Wizard 1|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Range::Medium (100 ft. + 10 ft./level) |
| Target: | One creature with bones |
| Duration: | Concentration |
| Saving Throw: | Fortitude Negates |
| Spell Resistance: | Yes |
| “ | Chortling like a man possessed, the necromancer contorts his hands into unnatural positions, emitting dreadful crackling sounds of bones grinding against one another. A black aura surrounds his victim, and the sounds of crepitace now come from two... | ” |
If the victim fails their saving throw, they are helpless and unable to move until the spell is terminated. This spell only affects creatures who have a skeletal structure, although an exoskeleton does count. Creatures normally immune to paralysis, necromantic effects, or effects requiring a fortitude save that do not affect objects are still affected by this spell if they have a skeleton (so a zombie ogre is affected, but an iron golem is not).
Back to Main Page → 3.5e Homebrew → Sourcebooks → Tome of Necromancy → Necronomicon
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard