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Slowpoke (3.5e Monster)

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Adopted By
Quantumboost (talk)
Original Creator: FrankTrollman
Date Adopted: 3/16/2010
Status: Complete
Editing: Spelling and Grammar only


Slowpoke
Size/Type: Medium Aberration (Psionic, Aquatic)
Hit Dice: 2d8+4 (13 hp)
Initiative: -5 (-5 Dex)
Speed: 5 ft., swim 5 ft.
Armor Class: 7 (-5 Dex, +2 natural), touch 5, flat-footed 7
Base Attack/Grapple: +1/+3
Attack: Slam +3 melee (1d3+2)
Full Attack: Slam +3 melee (1d3+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionics
Special Qualities: Always Surprised, Immune to Pain, Resistance to Fire 5
Saves: Fort +1, Ref -5, Will +3
Abilities: Str 14, Dex 1, Con 13, Int 5, Wis 10, Cha 14
Skills: Profession (Fishing) +6, Swim +15
Feats: Toughness
Environment: Any marsh, river or underground.
Organization: Usually solitary
Challenge Rating: 1/2
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 3-6 HD (Medium)
Level Adjustment:


Slowpokes do not feel pain, and are usually unresponsive to danger. They resemble hippos with long, thick tails. The fur of a Slowpoke is usually pink, with tufts of white on the face and the tip of the tail.

The tail of a Slowpoke constantly seeps out a viscous fluid that tastes very good to most living creatures. Slowpokes move very slowly on land or in the water, and are sometimes hunted for their delicious tail. Slowpokes spend most of their time by the water's edge using their tail to fish. It is difficult to determine whether or not they are ever asleep.

Combat Edit

Slowpokes rarely notice combat, and take a long time to engage a threat. Once they finally get around to responding to danger they usually attempt to cloud the minds of opposition.

Always Surprised (Ex): Even if a Slowpoke notices a threat, it reacts so slowly that it cannot act during a surprise round.

Immune to Pain (Ex): Slowpokes do not react in any way to pain. Spells and effects that are pain based (such as a symbol of pain) do not affect them.

Psionics (Sp): At will: random action, detect thoughts, 1/day - touch of madness, as a Sorcerer of a level equal to its hit dice.

The sample Slowpoke has a save DC of 12 + spell level for Psionics.

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