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|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Aberration (Psionic, Aquatic)|
|Hit Dice:||2d8+4 (13 hp)|
|Initiative:||-5 (-5 Dex)|
|Speed:||5 ft., swim 5 ft.|
|Armor Class:||7 (-5 Dex, +2 natural), touch 5, flat-footed 7|
|Attack:||Slam +3 melee (1d3+2)|
|Full Attack:||Slam +3 melee (1d3+2)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Always Surprised, Immune to Pain, Resistance to Fire 5|
|Saves:||Fort +1, Ref -5, Will +3|
|Abilities:||Str 14, Dex 1, Con 13, Int 5, Wis 10, Cha 14|
|Skills:||Profession (Fishing) +6, Swim +15|
|Environment:||Any marsh, river or underground.|
|Advancement:||3-6 HD (Medium)|
Slowpokes do not feel pain, and are usually unresponsive to danger. They resemble hippos with long, thick tails. The fur of a Slowpoke is usually pink, with tufts of white on the face and the tip of the tail.
The tail of a Slowpoke constantly seeps out a viscous fluid that tastes very good to most living creatures. Slowpokes move very slowly on land or in the water, and are sometimes hunted for their delicious tail. Slowpokes spend most of their time by the water's edge using their tail to fish. It is difficult to determine whether or not they are ever asleep.
Slowpokes rarely notice combat, and take a long time to engage a threat. Once they finally get around to responding to danger they usually attempt to cloud the minds of opposition.
Always Surprised (Ex): Even if a Slowpoke notices a threat, it reacts so slowly that it cannot act during a surprise round.
- The sample Slowpoke has a save DC of 12 + spell level for Psionics.
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