SledgehammerLevel 14 Elite Brute (Controller)
Medium natural humanoid (undead)XP 2,000
|Initiative +9||Senses +15; darkvision, blindsight 10 (living creatures only)|
|HP 280; Bloodied 140|
|Regeneration 10 (if Sledgehammer takes radiant damage, regeneration doesn’t function until the end of its next turn)|
|AC 30; Fortitude 30, Reflex 26, Will 30|
|Immune disease, necrotic, poison; Vulnerable 10 radiant|
|Saving Throws +2|
|Action Points 1|
|Reaping Mordenkrad (Standard; At-Will) ♦ Necrotic|
| Attack: Melee 1 (one creature); +20 vs. AC
Hit: 6d6 + 7 untyped and necrotic damage. The target loses a healing surge. If the target has no healing surges left, it takes cold and necrotic damage equal to its healing surge value. This power has Brutal 1.
|Mordenkrad Frenzy (Standard; At-Will, free when first bloodied) ♦ Necrotic|
| Sledgehammer makes two reaping mordenkrad attacks.
Special: Sledgehammer can use this power immediately as a free action when first bloodied.
|Skullcrushing Slam (Standard; At-Will) ♦ Necrotic|
|Sledgehammer makes a reaping mordenkrad attack. If the attack hits, the target is knocked prone and dazed (save ends). If this attack was made as part of a charge, the target is stunned instead of dazed (save ends).|
|Driving Blow (Standard; At-Will) ♦ Necrotic|
| Sledgehammer makes a reaping mordenkrad attack. If the attack hits, the target is pushed 5 squares and is knocked prone at the end of this forced movement. If this attack was made as part of a charge, the target is pushed 10 squares instead. Sledgehammer makes a secondary attack against one creature or object adjacent to the target at the end of this forced movement as a free action:
Secondary Attack: +18 vs. Reflex
Hit: The primary target and secondary target take 1d6+7 damage plus an additional 1d6 damage per square the primary target did not move.
|Trait A Will Not His Own|
|Sledgehammer can reroll any failed saving throw against the dazed, stunned and dominated conditions, and rolls saving throws against these conditions at the beginning of his turn.|
|Trait Furious Charge|
|Sledgehammer can use any melee attack power as part of a charge. Sledgehammer has a +2 bonus to speed, and can move through enemy spaces when charging. This movement provokes opportunity attacks, and Sledgehammer must end his movement in an unoccupied space. When Sledgehammer enters an enemy’s space, it takes 2d6+7 damage, is pushed 1 square and knocked prone.|
|Trait Necrus Unleashed|
|Each time an attack by Sledgehammer causes a target to lose a healing surge, or the target would lose a healing surge but has no healing surges left, Sledgehammer gains a soul shard. When Sledgehammer is reduced to 0 hp or less, Necrus, the Black Legion appears in its space, or a square of Necrus' choice adjacent to its space, with soul shards equal to the number Sledgehammer had.|
|Alignment evil||Languages Abyssal, Common, telepathy 20|
|Skills Athletics +19, Endurance +19, Stealth +19|
|Str 24 (+14)||Dex 16 (+10)||Wis 16 (+10)|
|Con 24 (+14)||Int 16 (+10)||Cha 24 (+14)|