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+ | {{3.5e Monster Classic |
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− | {{Creature Table |
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+ | |monster=Skyst Swarm |
− | |size=[[SRD:Tiny Size|Tiny]] |type= |
+ | |size=[[SRD:Tiny Size|Tiny]] |type=Vermin |subtypes=Swarm |
|hd=3d8+3 |hp=16 |
|hd=3d8+3 |hp=16 |
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|init=+1 |
|init=+1 |
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''Whenever you explore old, forgotten ruins of civilizations past, it's only a matter of time before these glowing purveyors of doom crawl out of every hole.'' |
''Whenever you explore old, forgotten ruins of civilizations past, it's only a matter of time before these glowing purveyors of doom crawl out of every hole.'' |
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− | Skysts are large insectoids that look to be a cross between a locust and a cockroach. They come in sizes roughly from |
+ | Skysts are large insectoids that look to be a cross between a locust and a cockroach. They come in sizes roughly from 8 to 12 inches long and weigh up to 1 pound. Despite their size, they are relatively easy to spot as they possess a unique bioluminescence, causing them to be outlined in a mild green glow. Despite their intimidating appearance, they are however not poisonous and generally carry no disease. Skysts are affected by the Corruption and possess a resistance to it. |
=== Combat === |
=== Combat === |
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Skysts usually swarm together and overwhelm any threats to their lairs with a mindless efficiency. Although they have wings, they cannot fly for extended periods of time. A skyst swarm takes only half damage from slashing and piercing attacks. |
Skysts usually swarm together and overwhelm any threats to their lairs with a mindless efficiency. Although they have wings, they cannot fly for extended periods of time. A skyst swarm takes only half damage from slashing and piercing attacks. |
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− | '''{{ |
+ | '''{{Anchor|Distraction}} ([[SRD:Extraordinary Ability|Ex]]):''' Any creature vulnerable to a skyst swarm's damage that begins its turn with the swarm in its square is [[SRD:Nauseated|nauseated]] for 1 round unless he succeeds on a DC 12 [[SRD:Saving Throw#Fortitude|Fortitude]] save. Spellcasting or concentrating on spells within the area of a swarm requires a [[SRD:Concentration Skill|Concentration]] check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 [[SRD:Concentration Skill|Concentration]] check. |
− | '''{{ |
+ | '''{{Anchor|Flying Leap}} ([[SRD:Extraordinary Ability|Ex]]):''' Skysts have the ability of flight, but only in short bursts. Whenever a skyst swarm has access to sufficient open space (such as a field or a hallway at least 10 feet wide and 10 feet tall), it can leap forward in flight. A skyst's movement speed in flight is 40 feet and given sufficient space is available, they may move up to double their speed in a single leap as a [[SRD:Charge|charge]]. A skyst can only move in a straight line when it performs a flying leap. This same holds for a swarm of skysts. |
'''Skills:''' A skyst swarm has a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks, as well as a -4 racial penalty to [[SRD:Hide Skill|Hide]] checks due to the skysts' bioluminescence. |
'''Skills:''' A skyst swarm has a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks, as well as a -4 racial penalty to [[SRD:Hide Skill|Hide]] checks due to the skysts' bioluminescence. |
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− | {{3.5e |
+ | {{3.5e Monsters Breadcrumb}} |
− | [[Category:DnD]] |
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[[Category:3.5e]] |
[[Category:3.5e]] |
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[[Category:User]] |
[[Category:User]] |
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− | [[Category:User Sulacu]] |
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[[Category:Veritas Campaign Setting]] |
[[Category:Veritas Campaign Setting]] |
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− | [[Category: |
+ | [[Category:Monster]] |
− | [[Category:CR1]] |
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− | [[Category:Vermin Type]] |
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− | [[Category:Swarm Subtype]] |
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− | [[Category:Neutral (Law-Chaos) Alignment]] |
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− | [[Category:Neutral (Good-Evil) Alignment]] |
Latest revision as of 00:32, 25 June 2010
Sulacu (talk) | |
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Date Created: | February 5, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Skyst Swarm | |
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Size/Type: | Tiny Vermin (Swarm) |
Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +1 |
Speed: | 20 ft., fly 40 ft. (poor) |
Armor Class: | 13 (+2 size, +1 Dex), touch 13, flat-footed 12 |
Base Attack/Grapple: | +2/— |
Attack: | Swarm (1d6) |
Full Attack: | Swarm (1d6) |
Space/Reach: | 10 ft./0 ft. |
Special Attacks: | Distraction, flying leap |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +4, Ref +2, Will +1 |
Abilities: | Str 4, Dex 13, Con 12, Int —, Wis 10, Cha 2 |
Skills: | Hide +7, Listen +4, Spot +4 |
Feats: | — |
Environment: | Dark crevasses and caves, ruined structures and wastelands |
Organization: | Solitary, clout (2-7 swarms) or infestation (11-20 swarms) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
Whenever you explore old, forgotten ruins of civilizations past, it's only a matter of time before these glowing purveyors of doom crawl out of every hole.
Skysts are large insectoids that look to be a cross between a locust and a cockroach. They come in sizes roughly from 8 to 12 inches long and weigh up to 1 pound. Despite their size, they are relatively easy to spot as they possess a unique bioluminescence, causing them to be outlined in a mild green glow. Despite their intimidating appearance, they are however not poisonous and generally carry no disease. Skysts are affected by the Corruption and possess a resistance to it.
Combat[]
Skysts usually swarm together and overwhelm any threats to their lairs with a mindless efficiency. Although they have wings, they cannot fly for extended periods of time. A skyst swarm takes only half damage from slashing and piercing attacks.
Distraction (Ex): Any creature vulnerable to a skyst swarm's damage that begins its turn with the swarm in its square is nauseated for 1 round unless he succeeds on a DC 12 Fortitude save. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
Flying Leap (Ex): Skysts have the ability of flight, but only in short bursts. Whenever a skyst swarm has access to sufficient open space (such as a field or a hallway at least 10 feet wide and 10 feet tall), it can leap forward in flight. A skyst's movement speed in flight is 40 feet and given sufficient space is available, they may move up to double their speed in a single leap as a charge. A skyst can only move in a straight line when it performs a flying leap. This same holds for a swarm of skysts.
Skills: A skyst swarm has a +4 racial bonus to Listen and Spot checks, as well as a -4 racial penalty to Hide checks due to the skysts' bioluminescence.
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