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Created By
Eiji-kun (talk)
Date Created: 10-18-09
Status: Complete
Editing: Please feel free to edit constructively!


Skydancer

Summary::Creatures blessed by spirits of the air, they are given great agility in the clouds above.

Skydancers are a blessed soul who through some manner have gained the favor of spirits of deities of the air. Permitted to walk in the upper kingdoms of wind and cloud, they are light, sprightly, and capricious as the wind they walk.

Creating a Skydancer

Nephilim is an inherited or acquired template which can be applied to any creature without the Earth subtype.

Size and Type

The creature gains the Air subtype.

Speed

Blessed with the wind at their backs, skydancers gain a +10 bonus to their land speed. Consequently their fly speed is improved as well. They may never possess a burrow speed.

Armor Class

Always surrounded by a swirling miasma of wind, the skydancer gains a +1 deflection bonus to AC, plus an additional +1 every 4 HD (so at 20th level they possess a +6 deflection modifier). The bonus is +2 higher against physical projectiles such as arrows (but not siege weapons or spells).

Special Qualities

Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against a skydancer.

Cloudwalking (Su): A skydancer can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Slight Build (Ex): The physical stature of skydancers lets them function in many ways as if they were one size category smaller. Whenever a skydancer is subject to a size modifier or special size modifier for an opposed check (such as Hide), the skydancer is treated as one size smaller if doing so is advantageous to the character. A skydancer is also considered to be one size smaller when "squeezing" through a restrictive space. A skydancer can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a skydancer remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

Wings (Ex): The skydancer gains a pair of wings which enables the skydancer to glide and eventually fly. They cannot fly at first, but are protected by falls as their wings snap open even if unconscious, reducing any fall damage to 1d6 maximum.

At 3 HD the skydancer can glide up to 20 ft. for every 5 ft. dropped. In addition they may hover, with average maneuverability. As their wings improve with later levels, their maneuverability for hover improves as well.

At 6 HD the skydancer gains a fly speed of twice their base land speed with average maneuverability.

At 9 HD the skydancer their maneuverability rises to good.

At 12 HD the flight maneuverability rises to perfect.

Abilities

+4 Dexterity, -2 Constitution

Skills

Nephilim gain a +10 bonus to jump checks due to their wings.

Environment

As base creature, and in the airs above.

Organization

As base creature.

Challenge Rating

+1.

Treasure

As base creature.

Alignment

As base creature.

Advancement

As base creature.

Level Adjustment

LA::+1



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