Dungeons and Dragons Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 35: Line 35:
 
Slight Build ([[Ex]]): The physical stature of skydancers lets them function in many ways as if they were one size category smaller. Whenever a skydancer is subject to a size modifier or special size modifier for an opposed check (such as Hide), the skydancer is treated as one size smaller if doing so is advantageous to the character. A skydancer is also considered to be one size smaller when "squeezing" through a restrictive space. A skydancer can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a skydancer remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
 
Slight Build ([[Ex]]): The physical stature of skydancers lets them function in many ways as if they were one size category smaller. Whenever a skydancer is subject to a size modifier or special size modifier for an opposed check (such as Hide), the skydancer is treated as one size smaller if doing so is advantageous to the character. A skydancer is also considered to be one size smaller when "squeezing" through a restrictive space. A skydancer can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a skydancer remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
   
βˆ’
Wind Shell ([[Su]]): The same magical wind which grants the skydancer a deflection bonus distorts the path of projectiles as well. The skydancer is under a constant ''[[SRD:Entropic Shield|entropic shield]]'' effect.
+
Wind Shell ([[Su]]): The same magical wind which grants the skydancer a deflection bonus distorts the path of projectiles as well. The skydancer is under a constant ''[[SRD:SRD:Entropic Shield|entropic shield]]'' effect.
   
 
Wings ([[Ex]]): The skydancer gains a pair of wings which enables the skydancer to glide and eventually fly. They cannot fly at first, but are protected by falls as their wings snap open even if unconscious, reducing any fall damage to 1d6 maximum. A skydancer with flight can make a dive attack. A dive attack works like a charge, but the skydancer must move a minimum of 30 feet and descend at least 10 feet. A skydancer can make a dive attack only when wielding a piercing or slashing weapon; if the attack hits, it deals double damage. A skydancer with flight can use the run action while flying, provided he flies in a straight line.
 
Wings ([[Ex]]): The skydancer gains a pair of wings which enables the skydancer to glide and eventually fly. They cannot fly at first, but are protected by falls as their wings snap open even if unconscious, reducing any fall damage to 1d6 maximum. A skydancer with flight can make a dive attack. A dive attack works like a charge, but the skydancer must move a minimum of 30 feet and descend at least 10 feet. A skydancer can make a dive attack only when wielding a piercing or slashing weapon; if the attack hits, it deals double damage. A skydancer with flight can use the run action while flying, provided he flies in a straight line.
Please note that all contributions to the Dungeons and Dragons Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)