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Simulacrum Stalker (3.5e Monster)

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Created By
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Date Created: 4/14/10
Status: Done
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Simulacrum Stalker Edit

{{#set:Name=Simulacrum Stalker (Natural Form)|CR=15|Size=Medium|Summary=The result of a simulacrum spell gone horribly wrong.|Type=Construct (Shapechanger)}}


Simulacrum Stalker (Natural Form)

CR 15

LE Medium Construct (Shapechanger)
Init/Senses +1/Telepathy 120ft., Darkvision 30ft.; Listen +4, Spot +4
AC 21, touch 11, flat-footed 20
(+1 dex, +10 natural)
hp 150 (20d10+40 HD)
Fort/Ref/Will +6/+6/+10
Speed 30ft. (6 squares)
Melee 2 Slams +15 (3d6 cold)
Space/Reach 5ft./5ft.
Base Atk/Grp +15/+15
Special Actions Assume Persona, Swap Positions
Abilities Str 10, Dex 12, Con —, Int 30, Wis 18, Cha 24
SQ Construct traits, Simulacrum Imprinting, Unique Creation, Magic Immunity
Feats Skill Focus (disguise), Skill Focus (bluff), Improved Toughness, Combat Expertise, Superior Expertise, Skill Focus (diplomacy), Skill Focus (gather information)
Skills Bluff +34, diplomacy +34, disguise +34, forgery +34, gather information +34, search +34, spellcraft +34
Advancement
Simulacrum Imprinting (Su) When a simulacrum spell is cast, the creator imprints his abilities on the simulacrum. A simulacrum stalker is the result of an incomplete simulacrum spell and as such, it can use the imprinting capabilities of the simulacrum spell temporarily. Whenever any class feature is used within 60ft. other than spellcasting, power manifestation, or a similar such feature, the simulacrum stalker can, as an immediate action, imprint the class feature. When the simulacrum imprints that class feature, it is treated as if it had the class feature at the same strength as the creature that used it. A simulacrum stalker can only have one imprinted ability at a time and the imprinting only lasts for 5 rounds.
Unique Creation A simulacrum stalker is uniquely created and magic cannot replicate its abilities. Simulacrum stalkers cannot be summoned nor can a creature gain any of its supernatural abilities if they change shape into a simulacrum stalker.
Assume Persona (Su) Simulacrum stalkers not only assume the form of a creature, they effectively become a copy of the creature. As a standard action that provokes attacks of opportunity, a simulacrum stalker can assume the form of any creature. A simulacrum stalker becomes an exact copy of the creature (including, but not limited to, type, size, ability scores, feats, any items the creature has, and any auras that creature has). The simulacrum stalker gains all of the abilities of its new form including class features, hitpoints, etc. The only way that it is different from the real creature is the following. It retains its own adgenda and memories. It gains all of the memories of the creature but it must make an Intelligence check DC 20 in order to access the information.

The simulacrum stalker loses all spells and effects that are currently affecting it when it uses Assume Persona (although it does gain all spells and effects currently affecting the target). It keeps its Simulacrum Imprinting ability, however. It may also keep its Intelligence, Wisdom, and Charisma scores and its skill ranks if they are higher than the creature it is using Assume Persona on.

Assume Persona is an illusory effect that can be detected with a spellcraft check opposed by the simulacrum stalker's disguise check. A simulacrum stalker can assume a persona for as long as it wishes, but after 1 hour it loses all of the ability scores, feats, class features, auras, etc. of the creature that it is copying. Use the statistics provided here after the hour passes, with the exception of the Magic Immunity ability.

Swap Positions (Su) As a standard action that provokes attacks of opportunity, a simulacrum stalker can magically transpose itself and a target creature. The creature can make a Will save DC 27 to avoid this effect. Whether it succeeds or fails, the simulacrum stalker can use its Assume Persona ability as part of this action. There is no way to tell if a simulacrum stalker used only Assume Persona or Swap Positions to anyone besides the target creature and the simulacrum. The save DC is Charisma-based.
Magic Immunity (Ex) A simulacrum stalker in its natural form is immune to all kinds of magic. When it uses Assume Persona, it loses this ability.

This creature appears to be something like a malformed snowman lumbering about. Unlike the construction of a joyous child, this abomination has long curled up fingernails at the ends of its snowy arms and tufts of dirty hair sprouting out of the top of its head.

When a simulacrum spell goes horribly wrong in the arcane arctic, these constructs are the result. They are extremely intelligent shapechangers that are nearly impossible to stop with magic. They are experts at disguising themselves as humanoids and they gain a twisted pleasure in maliciously hunting down and murdering everyone connected to their creator, whilst disguising themselves as their most recent victim.

When the initial simulacrum spell is botched up, the simulacrum stalker is made as a near duplicate of the creator. Besides its new purposes and intentions, it has a perfect copy of its creator's memories (unlike other creatures it may copy later on).

Despite their maligned nature, simulacrum stalkers follow a strict code. They make it their sole purpose to murder anyone who is friends or family of their creator. They will not kill any other creature. They understand the nature of their existence from the moment they are created and they believe, in their own twisted way, that any person capable of creating an abomination like a simulacrum stalker should be purged from existence.

When a simulacrum stalker has completed its tasks, it will destroy itself. Some scholars believe that simulacrum stalkers are the result of magic itself gaining sentience and wrathfully enacting its revenge for being manipulated.

Combat Edit

Simulacrum stalkers prefer to take combat on their own terms. If they are fighting a single opponent, they will often use their Assume Persona ability on the opponent and they use the opponent's weaknesses against them.

Against a group of enemies, it will often try to evade conflict by either using Assume Persona or Swap Positions with an enemy in the group. It usually boils down to a state of confusion where the group doesn't know "who is the real Jimmy". It will use this state of confusion to formulate an escape plan.

An interesting consequence of the capabilities of a simulacrum stalker is that its strength scales with that of its enemies. This means that it can be a threat to any creature no matter how powerful it may be.



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