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Shield is a protection unique to certain creatures, most of which are [[SRD:Construct Type|constructs]]. A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] has a [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]] equal to half its [[SRD:Hit Dice|HD]] (with a minimum of +1 and a maximum of +10). For every [[SRD:Hit Dice|HD]] a creature has, the shield that protects it has 5 [[SRD:Hit Points|hit points]]. Shield hit points are regained at a rate of 1 hit point per [[SRD:Hit Dice|HD]] per minute. When a shield's hit points are depleted, its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.
 
Shield is a protection unique to certain creatures, most of which are [[SRD:Construct Type|constructs]]. A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield [[SRD:Special Attacks and Special Qualities (Creature Statistic)|special quality]] has a [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|Armor Class]] equal to half its [[SRD:Hit Dice|HD]] (with a minimum of +1 and a maximum of +10). For every [[SRD:Hit Dice|HD]] a creature has, the shield that protects it has 5 [[SRD:Hit Points|hit points]]. Shield hit points are regained at a rate of 1 hit point per [[SRD:Hit Dice|HD]] per minute. When a shield's hit points are depleted, its [[SRD:Deflection Bonus|deflection bonus]] to [[SRD:Armor Class|AC]] disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.
   
As long as a shield has [[SRD:Hit Points|hit points]] remaining, it can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective against [[SRD:Touch Attack|touch attacks]]. A shield can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining.
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As long as a shield has [[SRD:Hit Points|hit points]] remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types ([[SRD:Bludgeoning Weapon|bludgeoning]], [[SRD:Piercing Weapon|piercing]], [[SRD:Slashing Weapon|slashing]]) to energy damage types ([[acid]], [[cold]], [[electricity]] and [[fire]]), to [[SRD:Force Effect|force damage]], to even most typeless forms of damage. Shields are even effective against [[SRD:Touch Attack|touch attacks]]. A shield can never absorb more damage than that it has [[SRD:Hit Points|hit points]] remaining.
   
 
Only certain damage dealing effects can pass through a shield, such as a [[SRD:Sonic Effect|sonic]] effect, a [[SRD:Gaze|gaze attack]] or [[SRD:Psionics|psionic]] effects that allow a [[SRD:Will Save|Will]] save. Line of sight and line of effect are unaffected by a personal shield.
 
Only certain damage dealing effects can pass through a shield, such as a [[SRD:Sonic Effect|sonic]] effect, a [[SRD:Gaze|gaze attack]] or [[SRD:Psionics|psionic]] effects that allow a [[SRD:Will Save|Will]] save. Line of sight and line of effect are unaffected by a personal shield.

Revision as of 08:35, 13 September 2009

Created By
Sulacu (talk)
Date Created: August 20, 2008
Status: Complete
Editing: Please feel free to edit constructively!


Shield

Shield is a protection unique to certain creatures, most of which are constructs. A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield special quality has a deflection bonus to Armor Class equal to half its HD (with a minimum of +1 and a maximum of +10). For every HD a creature has, the shield that protects it has 5 hit points. Shield hit points are regained at a rate of 1 hit point per HD per minute. When a shield's hit points are depleted, its deflection bonus to AC disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.

As long as a shield has hit points remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types (bludgeoning, piercing, slashing) to energy damage types (acid, cold, electricity and fire), to force damage, to even most typeless forms of damage. Shields are even effective against touch attacks. A shield can never absorb more damage than that it has hit points remaining.

Only certain damage dealing effects can pass through a shield, such as a sonic effect, a gaze attack or psionic effects that allow a Will save. Line of sight and line of effect are unaffected by a personal shield.

An active shield with 1 or more hit points grants immunity to critical hits to any creature it protects.

Perimeter Shield

Certain machines possess shields that protect an area around them. Any creatures or objects within this area gain the shield's deflection bonus to their Armor Class against attacks originating from outside the shield. As long as the shield has hit points remaining, it stops objects and energy outside it from passing through, like a wall of force, decreasing its hit points by the appropriate amount. Objects and energy coming from inside the perimeter shield can pass through unimpeded. Effects that can pass through shields can also pass through perimeter shields (like sonic energy).

If an area effect deals more damage than a perimeter shield has hit points at a given time, only the remainder of the damage is dealt to designated areas or targets within the area of the perimeter shield.

The effective AC of the perimeter shield itself is 10 plus the deflection bonus it grants. Any object or creature within the area of the perimeter shield with an unmodified AC smaller than 10 instead uses the shield's AC against any attack coming from outside the perimeter shield.

Perimeter shields are always projected as a spherical field around the object or creature projecting it. This is usually a hemisphere, as the shield does not extend down into solid objects. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect (provided it has at least 1 hit point), but not line of sight.



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