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Shellder (3.5e Monster)

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Original Creator: FrankTrollman
Date Created: {{{date_created}}}
Status: Complete
Editing: Spelling and Grammar only


Shellder
Size/Type: Tiny Magical Beast (Aquatic)
Hit Dice: 3d10+12 (28 hp)
Initiative: +0 (+0 Dex)
Speed: 20 ft., swim 30 ft.
Armor Class: 21 (+2 size, +9 natural), touch 12, flat-footed 21
Base Attack/Grapple: +3/+10
Attack: Slam +3 melee (1d3-3)
Full Attack: Slam +3 melee (1d3-3)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Clamp
Special Qualities: Withdraw
Saves: Fort +6, Ref +3, Will +1
Abilities: Str 5, Dex 10, Con 17, Int 8, Wis 7, Cha 16
Skills: Bluff +9, Diplomacy +9, Swim +11 Use Rope +2
Feats: Weapon Focus (Slam), Iron Will
Environment: Any Aquatic.
Organization: Solitary or flock (2-12 Shellders).
Challenge Rating: 2
Treasure: Double Booty.
Alignment: Usually Neutral
Advancement: 4-5 HD (Tiny), 6-9 HD (Small)
Level Adjustment:


Shellders are usually teases. They enjoy showing just enough of themselves and waggling their tongues enough to attract attention, and then clamping shut. Shellders resemble clams, and are rumored to be quite tasty. Shellders are hairless, and can close very tightly.

If anything gets inside their crack, they reflexively squeeze it much harder than a creature their size would seem to be capable of. Shellders are known to like the taste of tail, and frequently lick, bite, or grasp the end of the Slowpokes.

Shellders have long and useful tongues, which they can tie knots with.

Combat Edit

Shellders do not treat combat seriously, and usually insult or flirt with their opponents. They usually like to clam up, thus denying those around them access, in order to increase frustration.

Withdraw (Ex): A Shellder can pull itself closed very tightly. If a Shellder fights defensively, it also gains three quarters cover (+7 AC, +3 to reflex saves). If a Shellder goes full defensive it also gains nine tenths cover (+10 to AC, +4 to reflex saves, and improved evasion). A withdrawn Shellder does not provoke attacks of opportunity.

Clamp (Ex): For the purpose of grappling rolls, a Shellder counts as two sizes larger and effectively has a +20 bonus to strength. This usually translates to a +18 grapple bonus.


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