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Sharpshooter (3.5e NPC Class)

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{{#set:Summary=Simple soldiers that use crossbows. Meant to be fought in small groups. |Length=5 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Poor |Class Ability=Other |Class Ability Progression=Other }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

Sharpshooter Edit

Sharpshooters aren't playable as PCs. They lack the depth and tactical versatility to be an interesting character and they are not powerful enough to pull their weight in any real adventuring setup. They have a CR equal to half their sharpshooter level and don't get multiclassed with real classes at all. In order to keep this from being potentially unbalanced, sharpshooters should show up in small groups. So while a 4th level sharpshooter is nominally a CR 2 opponent, he's not really a good challenge for a 2nd level party. But 2 of them are an appropriate challenge for a 4th level party. And that's really what the sharpshooter is for – showing up in groups and getting smacked around anyway. This class is loosely based on the Warrior NPC class.

Table: The Sharpshooter

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Replaceable
2nd +2 +0 +3 +0 Precision
3rd +3 +1 +3 +1 Hidden
4th +4 +1 +4 +1 Rank
5th +5 +1 +4 +1 Unshakable Morale

Class Skills (Skill Points::4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis) Move Silently (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Sharpshooter:

Weapon and Armor Proficiency: Proficient with leather armor, heavy crossbow, and shortsword. Choosing equipment suddenly became a whole lot easier, now didn't it?

Replaceable: Instead of worrying about the feats that a sharpshooter has, simply give them +1 to-hit and damage for each feat they would be eligible for. This only applies to crossbow attacks.

Precision: Add 1d6 to all crossbow damage a sharpshooter does. They have good aim.

Hidden: The sharpshooter adds his class level as a bonus to all hide checks. Guerrilla warfare anyone?

Rank: 4th level Warriors are qualified to lead troops, and have a Command Rating equivalent to being a Sergeant.

Unshakable Morale: 5th level Warriors never have to make Morale checks and receive a +2 bonus on saves vs. Fear.

Trading Out Sharpshooter Levels

Sharpshooters levels aren't capable of doing anything good. If for some reason a sharpshooter became a named character, he becomes a member of a real character class. That is, simply trade levels of sharpshooter for levels in a real class that has a full BAB progression and ranged weapon focus.

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