|Date Created:||August 19, 2008|
|Editing:||Please feel free to edit constructively!|
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Creating a Shadowkin Edit
Shadowkin is an inherited template and can be added to mostly any living creature originating from the prime material. This includes any living creatures except for dragons, elementals, and outsiders, even if the latter are native.
Size and Type Edit
Base creature's land speed increases by 10 feet.
Special Attacks Edit
A shadowkin creature retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + ½ shadowkin creature’s HD + shadowkin creature’s Charisma modifier unless noted otherwise.
Shadow Walk (Sp): A shadowkin creature can move between the material plane and the plane of shadow like the spell shadow walk twice per day. A shadowkin creature's shadow walk has less limitations than the actual spell, however. Shadowkin creatures are perfectly able to judge position relative to the material plane and the plane of shadow whilst traveling the borders of either plane, and can furthermore pinpoint the exact spot where they wish to re-emerge on the prime material. A shadowkin creature can move twice as fast with the help of shadow walk as a normal creature (up to 100 miles per hour). Likewise, a shadowkin creature can use his shadow walk ability to enter or exit the plane of shadow itself, like the spell plane shift, which takes 1d4×10 minutes. Due to the shadowkin creature's familiarity with shadow, it may initiate a shadow walk in any location unless it resides in direct bright sunlight or within the effect radius of a daylight spell.
Spell-Like Abilities: A shadowkin with an Intelligence or Wisdom score of 8 or higher has several spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative.
|3–4||Mirror image 2/day|
|5–6||Deeper darkness, displacement|
|7–8||Shadow conjuration 2/day|
|9–10||Shadow evocation 2/day|
|11–12||Shadow walk1 2/day|
|13–14||Greater shadow conjuration 2/day|
|15–16||Greater shadow evocation 2/day|
Special Qualities Edit
A shadowkin creature retains all the special qualities of the base creature and gains those described below.
Light Sensitivity (Ex): Shadowkin creatures suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell. Furthermore, whenever taking damage from a spell with the Light descriptor, a shadowkin creature becomes dazed for 1 round.
Obfuscation (Ex): A shadowkin creature has natural concealment equal to 5 % plus an additional 5 % for every 4 HD it possesses, up to a maximum of 30 %. Obfuscation does not function in areas of bright illumination or in the area of a daylight spell.
A shadowkin creature has a +4 racial bonus to Hide checks. If in an area of low-light or darkness, that bonus increases by an additional +10. In such areas, the shadowkin creature may also hide in plain sight.
The plane of shadow.
Typically small, insular civilizations or groupings natural to the base creature's forms of congregation.
Challenge Rating Edit
Level Adjustment Edit
Sample Shadowkin Creature Edit