|Editing:||Spelling and Grammar only|
|Size/Type:||Medium Magical Beast (Bug)|
|Hit Dice:||7d8+14 (45 hp)|
|Initiative:||+10 (+6 Dex, +4 Improved Initiative)|
|Speed:||40 ft., fly 20 ft. (average)|
|Armor Class:||20 (+6 Dex, +4 natural), touch 16, flat-footed 14|
|Attack:||Claw +10 melee (2d6+5, 19-20/x7)|
|Full Attack:||2 Claws +10 melee (2d6+5, 19-20/x7)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Augmented Critical, Sharpness, Spell-like Abilities|
|Special Qualities:||False Swipe, Acceleration, Darkvision 60 ft.|
|Saves:||Fort +7, Ref +8, Will +2|
|Abilities:||Str 15, Dex 22, Con 15, Int 8, Wis 11, Cha 8|
|Skills:||Hide +16 (+20 in grassy areas)|
|Feats:||Improved Initiative, Power Attack, Improved Natural Attack (Claw)|
|Advancement:||8-10 HD (Medium), 11-14 HD (Large)|
Augmented Critical: Scyther will murderise you with its claws, they're that sharp. Their critical threat range is 19-20 and their critical multiplier is x7. Try not to get critted by them. Ever.
Sharpness (Su): Scyther's claws are ultra-sharp. As such, they count as +3 weapons.
False Swipe (Ex): Scyther can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.
Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image; 1/day: haste. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.
- The sample Scyther has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.
Acceleration (Ex): Did you just see Scyther then? No? 'Course not, it's too damn fast. Scyther can elect, as a subconscious free action, to automatically win Initiative when combat begins. If it does this, however, it becomes fatigued in three rounds. This ability cannot be used while fatigued.
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