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Scizor (3.5e Monster)

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Revision as of 04:36, March 30, 2010 by Quantumboost (Talk | contribs)

Adopted By
Quantumboost (talk)
Original Creator: Koumei
Date Adopted: 3/15/2010
Status: Complete
Editing: Spelling and Grammar only
212Scizor

Scizor from HeartGold/SoulSilver.

Scizor
Size/Type: Medium Magical Beast (Bug, Metal)
Hit Dice: 7d8+21 (52 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft., fly 20 ft. (clumsy)
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +5/+9
Attack: Pincer +12 melee (2d6+7, 17-20/x5)
Full Attack: 2 Pincers +12 melee (2d6+7, 17-20/x5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Augmented Critical, Sharpness, Spell-like Abilities
Special Qualities: False Swipe, Fire Hazard, Psion Hunter
Saves: Fort +8, Ref +5, Will +2
Abilities: Str 19, Dex 16, Con 17, Int 8, Wis 11, Cha 8
Skills: Hide +16 (+20 in grassy areas)
Feats: Improved Initiative, Power Attack, Improved Natural Attack (Pincer)
Environment: Grassy areas
Organization: Solitary
Challenge Rating: 7
Treasure: Standard + Protector/Metal Coat
Alignment: Usually Neutral
Advancement: 8-10 HD (Medium), 11-14 HD (Large)
Level Adjustment:


Combat

Augmented Critical: Scizor will murderise you with its claws, they're that sharp. Their critical threat range is 17-20 and their critical multiplier is x5. Try not to get critted by them. Ever.

Sharpness (Su): Scizor's claws are ultra-sharp. As such, they count as +3 weapons.

False Swipe (Ex): Scizor can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop.

Fire Hazard (Ex): Scizor's body is perfect for melting and bursting into flame. Scizor takes a -10 on saving throws against Fire effects. If an effect doesn't allow a saving throw, Scizor simply takes double damage and is sad.

Psion Hunter (Su): Scizor is really good at killing psions. They taste good (if you're a bug) and aren't too skilled at affecting metal and getting at the strange brains behind them. As such, Scizor gains a 25% miss chance against Psionics or Mind-Affecting effects. Additionally, its weapons count as being psychic-bane, gaining +2 to hit and dealing an extra 2d6+2 damage if it successfully hits a Psionic creature.

Spell-like Abilities (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image, summon swarm (hellwasps only); 1/day: haste, creeping doom, iron body. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based.

The sample Scizor has a save DC of 13 + spell level for its spell-like abilities, and a caster level of 7.

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