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|balance=Wizard
 
|balance=Wizard
 
}}
 
}}
<div class="Magus Soul">
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<div class="Scholarly Incarnum">
  +
{{delete|Author's Request}}
An Magus Soul is a prepared caster whose innate connection to magic allow him to use both arcane and divine magics.
+
A Scholarly Incarnum is a prepared caster whose innate connection to magic allow him to use both arcane and divine magics.
   
 
Length: 10 Levels
 
Length: 10 Levels
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Neutral Good, Neutral, Neutral Evil
 
Neutral Good, Neutral, Neutral Evil
   
[[File:Elf wizard.jpg|thumb|right|150px|An Elven Magus Soul discharges magic.]]
+
[[File: Ryze, Scholarly Incarnum.jpg|thumb|right|150px|A Scholarly Incarnum has studied magic to the point where he is magic.]]
   
==Magus Soul==
+
==Scholarly Incarnum==
   
 
{{quote
 
{{quote
 
|Why limit myself to Arcane or Divine powers, when I can do so much more when I use both?
 
|Why limit myself to Arcane or Divine powers, when I can do so much more when I use both?
|orig=Alcyius, Warforged Magus Soul
+
|orig=Alcyius, Warforged Scholarly Incarnum
  +
|src=Incarnum Tome
|src=<!--The source of the quote (manuscript, book, etc)-->
 
 
}}
 
}}
   
  +
A Scholarly Incarnum is someone who studies magic, of both kinds, to the extent that he becomes a being of magic. Scholarly Incarnums usually start out as an Archivist/Wizard, but Cleric/Wizards aren’t unheard of. Scholarly Incarni are seclusive, furthering their individual studies of magic and losing themselves in the process. Organizations aren’t unheard of, but they are rare. Each level they take in Scholarly Incarnum nudges them further towards becoming a magic being, however, they couldn’t bring themselves to this level alone. Each Scholarly Incarnum holds a spark, and there are a limited number of sparks. When one Scholarly Incarnum dies, his spark is passed to the next, for them to further their magical studies, and become a Scholarly Incarnum in their own right.
An Magus Soul is someone whose innate connection to the forces of magic makes him a powerful Arcane and Divine caster. As he grows, his spellcasting abilities grow even stronger. However, the strain on their body is great, so their familiar usually becomes strong with them, in order to bear some of the wear of the power of an Magus Soul. Most Magus Souls try to balance their use of arcane and divine magic. They must discharge magic at least once a week, or magical build-up. An Magus Soul's life span is increased significantly, living up to ten times the normal life span of their race. When an Magus Soul dies, his magical energy is passed on to another student of arcane and divine magic, and they become a new Magus Soul.
 
   
===Becoming an Magus Soul===
+
===Becoming A Scholarly Incarnum===
   
An Magus Soul is usually someone who studies as a Cleric and as a Wizard. Upon reaching the third level in both these classes, they unlock their true power as an Magus Soul. The creation of a new Magus Soul is usually accompanied by the death of a high-ranking magical official.
+
A Scholarly Incarnum is usually someone who studies as a Archivist and as a Wizard. Upon reaching the third level in both these classes, they unlock their true power as a Scholarly Incarnum. The creation of a new Scholarly Incarnum is usually accompanied by the death of a high-ranking magical official.
   
{| class="Magus Soul" cellspacing="0" cellpadding="0"
+
{| class="Scholarly Incarnum" cellspacing="0" cellpadding="0"
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
 
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
 
|-
 
|-
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|-
 
|-
 
! Skills:
 
! Skills:
| Knowledge (Arcana) 10 Ranks, Knowledge (Religion) 10 Ranks, Spellcraft 5 Ranks
+
| Knowledge (Arcana) 5 Ranks, Knowledge (Religion) 5 Ranks, Spellcraft 5 Ranks
 
|-
 
|-
 
! Feats:
 
! Feats:
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|}
 
|}
   
{| class="Magus Soul"
+
{| class="Scholarly Incarnum"
|+ <div>{{Anchor|Table: The Magus Soul}}</div>
+
|+ <div>{{Anchor|Table: The Scholarly Incarnum}}</div>
 
<p>Hit Die: d6</p>
 
<p>Hit Die: d6</p>
 
|-
 
|-
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|-
 
|-
 
| 1st || +0 || +0 || +0 || +2
 
| 1st || +0 || +0 || +0 || +2
| class="left" | Magus Familiar, Arcane Spell Failure Reduction -20%
+
| class="left" | Eldritch Familiar, Arcane Spell Failure Reduction -20%
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
 
| 2nd || +1 || +0 || +0 || +3
 
| 2nd || +1 || +0 || +0 || +3
| class="left" |
+
| class="left" | Spell Rune
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
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|-
 
|-
 
| 4th || +2 || +1 || +1 || +4
 
| 4th || +2 || +1 || +1 || +4
| class="left" |
+
| class="left" | Spell Rune
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
 
| 5th || +2 || +1 || +1 || +4
 
| 5th || +2 || +1 || +1 || +4
| class="left" | Bonus Feat, Arcane Spell Failure Reduction -30%, Darkvision 60 ft. (DM's discretion)
+
| class="left" | Bonus Feat, Darkvision 60 ft. (DM's discretion)
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
 
| 6th || +3 || +2 || +2 || +5
 
| 6th || +3 || +2 || +2 || +5
| class="left" |
+
| class="left" | Spell Rune
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
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|-
 
|-
 
| 8th || +4 || +2 || +2 || +6
 
| 8th || +4 || +2 || +2 || +6
| class="left" |
+
| class="left" | Spell Rune
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|-
 
|-
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|-
 
|-
 
| 10th || +5 || +3 || +3 || +7
 
| 10th || +5 || +3 || +3 || +7
| class="left" | Spell Rune, Bonus Feat, Arcane Spell Failure Total Reduction
+
| class="left" | Spell Rune, Bonus Feat, Metamagic Rune
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
| class="left" | +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
 
|- class="noalt"
 
|- class="noalt"
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<!-- delete this table if the class has less than 10 pre-epic levels -->
 
<!-- delete this table if the class has less than 10 pre-epic levels -->
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] Magus Soul}}
+
|+ {{Anchor|Table: The [[SRD:Epic Level Basics|Epic]] Scholarly Incarnum}}
 
|-
 
|-
 
! Level || Special
 
! Level || Special
 
|-
 
|-
| 11th|| class="left" | Enhanced Magus Familiar
+
| 11th|| class="left" | Enhanced Eldritch Familiar
 
|-
 
|-
 
| 12th|| class="left" |
 
| 12th|| class="left" |
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| 14th|| class="left" |
 
| 14th|| class="left" |
 
|-
 
|-
| 15th|| class="left" |
+
| 15th|| class="left" | Epic Spell Rune
 
|-
 
|-
 
| 16th|| class="left" | Bonus Feat
 
| 16th|| class="left" | Bonus Feat
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| 19th|| class="left" | Bonus Feat
 
| 19th|| class="left" | Bonus Feat
 
|-
 
|-
| 20th|| class="left" | Epic Spell Rune, Bonus Rune Slot
+
| 20th|| class="left" | Epic Spell Rune, Epic Metamagic Rune
 
|-
 
|-
 
|}
 
|}
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====Class Features====
 
====Class Features====
   
All of the following are class features of the Magus Soul.
+
All of the following are class features of the Scholarly Incarnum.
   
'''{{Anchor|Arcane Spell Failure Reduction}}:''' As the Magus Soul gains power, he gains the ability to reduce the chance of him failing his spells. At first level he gains a 20% reduction, at fifth he gains a 30% reduction, and at 10th, he gains a total reduction.
+
'''{{Anchor|Arcane Spell Failure Reduction}}:''' A Scholarly Incarnum has power ingrained in his being. Though he can’t spontaneously utilize it, he is connected to it, and he brings it out through study. At first level, the Scholarly Incarnum gains a -20% reduction to his Arcane Spell Failure chance.
   
 
'''{{Anchor|Darkvision 60 ft.}}:''' At the DM's discretion, at level 5 the Eldrith Soul can harness his oeverflowing magical energy, and use it to illuminate darkness out to 60 ft. This ability does work in Magic Darkness, however, it does not cancel out Magical Darkness, so Spell Runes still can't be used.
 
'''{{Anchor|Darkvision 60 ft.}}:''' At the DM's discretion, at level 5 the Eldrith Soul can harness his oeverflowing magical energy, and use it to illuminate darkness out to 60 ft. This ability does work in Magic Darkness, however, it does not cancel out Magical Darkness, so Spell Runes still can't be used.
   
'''{{Anchor|Spellcasting}}:''' At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a arcane and divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or arcane spellcasting class before becoming a Magus Soul, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
+
'''{{Anchor|Spellcasting}}:''' At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a arcane and divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or arcane spellcasting class before becoming a Scholarly Incarnum, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
   
 
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an [[SRD:Intelligence|Int]] score of at least 10 + the spell's level for arcane spells, and [[SRD:Wisdom|Wis]] for divine spells. Your bonus spells are based on your [[SRD:Intelligence|Int]] for arcane spells and [[SRD:Wisdom|Wis]] for divine spells.. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your relevant bonus (if any).
 
'''{{Anchor|Spells}}:''' To cast a particular spell, you must have an [[SRD:Intelligence|Int]] score of at least 10 + the spell's level for arcane spells, and [[SRD:Wisdom|Wis]] for divine spells. Your bonus spells are based on your [[SRD:Intelligence|Int]] for arcane spells and [[SRD:Wisdom|Wis]] for divine spells.. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your relevant bonus (if any).
   
You cast spells as a Wizard or Cleric does. An epic Magus Soul’s number of [[SRD:Spells|spells]] per day does not increase after your effective spellcasting level for both the Arcane Casting and Divine Casting reach level 20. Spells are learned as a Wizard or Cleric, and can be chosen from any list.
+
You cast spells as a Wizard or Cleric does. An epic Scholarly Incarnum’s number of [[SRD:Spells|spells]] per day does not increase after your effective spellcasting level for both the Arcane Casting and Divine Casting reach level 20. Spells are learned as a Wizard or Cleric, and can be chosen from any list.
   
'''{{Anchor|Spell Rune}}:''' A Spell Rune is a powerful rune that is engraved across half the body. This rune replaces either the somatic or verbal counterpart. They can be used 1d4 times per encounter. Every 5 epic levels, you can use these runes another 1d4 times per encounter. Both runes can be engraved, however they are costly. It takes 10,000 gp worth of arcane materials to engrave the rune, as well as 10,000 experience. At epic-level 20, you gain the Epic Spell Rune, which halves the experience component of spells, and reduces by 25% the experience required to craft Magic Items. Runes glow while in use, and cannot be used in areas of Magic Darkness. This can be used 1d4 times per day for every 10 levels after epic-level 20.
+
'''{{Anchor|Spell Rune}}:''' A Spell Rune is a powerful rune that is engraved across part of the body. At every 2nd level, the Scholarly Incarnum gains another Spell Rune. A Spell Rune holds 1 spell for 50 charges, and costs 100 experience for every level of the spell, and 8 hours to engrave. A Spell Rune can be used 1d4 times per encounter, rolled when the rune is created(roll twice and take the higher result). At tenth level, the Scholarly Incarnum can permanently engrave two Metamagic Runes, for 1000 experience and 12 hours, which applies that Metamagic Feat to all Spell Runes. I.E. the Silent Spell Rune lets you cast any Spell Rune silently. The standard Metamagic Rune can only hold Still or Silent spell. You can apply an Epic Metamagic Rune at level 20, and 30, and 40, which can hold Quicken, Maximize, etc. Every 5th level after 10 unlocks an epic level Spell Rune, which can hold an Epic Level spell.
   
'''{{Anchor|Magical Aura}}:''' An Magus Soul glows with incredible magical power. He naturally has an aura that bleeds out and is noticeable. From his eyes and from under clothes or other form of protection escapes a magic glow. If anyone tries to use [[SRD:See Magic (Divine Ability)|See Magic]] or [[SRD:Arcane Sight|Arcane Sight]] within 60 feet of an Magus Soul or his familiar, they have to make a DC 20+Magus Soul level or be blinded fort 6 rounds past the duration of the spell. An Magus Soul can expose an ally to this ability to give them immunity to the blinding effect. If an Magus Soul is looked at while either of the spells are being used, they appear to be beings of pure energy.
+
'''{{Anchor|Magical Aura}}:''' A Scholarly Incarnum glows with incredible magical power. He naturally has an aura that bleeds out and is noticeable. From his eyes and from under clothes or other form of protection escapes a magic glow. If anyone tries to use [[SRD:See Magic (Divine Ability)|See Magic]] or [[SRD:Arcane Sight|Arcane Sight]] within 60 feet of a Scholarly Incarnum or his familiar, they have to make a DC 20+Scholarly Incarnum level or be blinded fort 6 rounds past the duration of the spell. A Scholarly Incarnum can expose an ally to this ability to give them immunity to the blinding effect. If a Scholarly Incarnum is looked at while either of the spells are being used, they appear to be beings of pure energy.
   
'''{{Anchor|Magus Familiar}}:''' When taking the first level of Magus Soul, the Magus Soul gains a special familiar charged with magical energy. This familiar teems with magical energy, and it can be told apart from other animals. Magic bursts from its eyes and underneath its skin. It is more intelligent than other familiars. It has the same magical aura as the Magus Soul, albeit weaker.
+
'''{{Anchor|Eldritch Familiar}}:''' When taking the first level of Scholarly Incarnum, the Scholarly Incarnum gains a special familiar charged with magical energy. This familiar teems with magical energy, and it can be told apart from other animals. Magic bursts from its eyes and underneath its skin. It is more intelligent than other familiars. It has the same magical aura as the Scholarly Incarnum, albeit weaker.
   
At the first level of Magus Soul, any familiar the Magus Soul already has becomes an Magus Familiar. Magus familiars follow the Familiar table in the Player's Handbook, and treat each Magus Soul level as 2 levels on that table. An Magus Familiar retains any bonuses it had before becoming an Magus Familiar, and starts at an Intelligence of 10 instead of 6, increasing by 1 from ten each level. All Magus Familiars have 1 language, and can speak with their master. An Magus Familiar has damage reduction 2/Magic, which increases to 4/Magic and 6/Magic at 5th and 10th levels respectively. An Magus Familiar gains spell-slots equal to the number of familiar levels which it had attained prior to becoming an Magus Familiar. An Magus Soul can use one of his daily spells to give the Magus Familiar a spell-like ability which functions as the spell used, and can be used once daily for 1 week before being renewed.
+
At the first level of Scholarly Incarnum, any familiar the Scholarly Incarnum already has becomes an Eldritch Familiar. Eldritch Familiars follow the Familiar table in the Player's Handbook, and treat each Scholarly Incarnum level as 2 levels on that table. An Eldritch Familiar retains any bonuses it had before becoming an Eldritch Familiar, and starts at an Intelligence of 10 instead of 6, increasing by 1 from ten each level. All Eldritch Familiars have 1 language, and can speak with their master. An Eldritch Familiar has damage reduction 2/Magic, which increases to 4/Magic and 6/Magic at 5th and 10th levels respectively. An Eldritch Familiar gains spell-slots equal to the number of familiar levels which it had attained prior to becoming an Eldritch Familiar. A Scholarly Incarnum can use one of his daily spells to give the Eldritch Familiar a spell-like ability which functions as the spell used, and can be used once daily for 1 week before being renewed.
   
'''{{Anchor|Renew Powers}}:''' At 10th level, an Magus Soul has honed his innate power to the point where he can draw energy from himself. Each day he only needs to rest and study his spellbook for 1 hour total to regain his spells, and he can do this twice per day. He still needs to sleep or mediditate as necessary for his race.
+
'''{{Anchor|Renew Powers}}:''' At 10th level, a Scholarly Incarnum has honed his innate power to the point where he can draw energy from himself. Each day he only needs to rest and study his spellbook for 1 hour total to regain his spells, and he can do this twice per day. He still needs to sleep or mediditate as necessary for his race.
   
'''{{Anchor|Bonus Feats}}:''' An Magus Soul can select any feats from the Cleric and Wizard bonus feat lists, any Metamagic feat, and any Crafting Feat for their bonus feats.
+
'''{{Anchor|Bonus Feats}}:''' A Scholarly Incarnum can select any feats from the Cleric and Wizard bonus feat lists, any Metamagic feat, and any Crafting Feat for their bonus feats.
   
The epic Magus Soul gains a bonus feat (selected from the list of epic Wizard or Cleric feats) every 3 levels after level 10.
+
The epic Scholarly Incarnum gains a bonus feat (selected from the list of epic Wizard or Cleric feats) every 3 levels after level 10.
   
====Ex-Magus Souls====
+
====Ex-Scholarly Incarnums====
   
If an Magus Soul loses his faith in his god or belief, he loses his divine spellcasting abilities until he regains his faith, or recieves an atonement. If the Magus Soul only lost belief in a god, he can internalize his beliefs and draw divine energy from himself. If an Magus Soul doesn't cast magic at least once a week, he explodes in a violent magical explosion. This explosion gains power as the Magus Soul levels. At first level, an Magus Soul's explosion radius is 1/2 mile. It doubles as he gains level. At tenth level, his explosion radius is 256 miles, and does not increase after this.
+
If a Scholarly Incarnum loses his faith in his god or belief, he loses his divine spellcasting abilities until he regains his faith, or recieves an atonement. If the Scholarly Incarnum only lost belief in a god, he can internalize his beliefs and draw divine energy from himself. If a Scholarly Incarnum doesn't cast magic at least once a week, he explodes in a violent magical explosion. This explosion gains power as the Scholarly Incarnum levels. At first level, a Scholarly Incarnum's explosion radius is 1/2 mile. It doubles as he gains level. At tenth level, his explosion radius is 256 miles, and does not increase after this.
   
 
===Campaign Information===
 
===Campaign Information===
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REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
   
====Magus Soul Lore====
+
====Scholarly Incarnum Lore====
   
Characters with ranks in {{Property Link|Skill|SRD:Knowledge Skill|Knowledge (Arcana)}} can research Magus Soul to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in {{Property Link|Skill|SRD:Knowledge Skill|Knowledge (Arcana)}} can research Scholarly Incarnum to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
   
{| class="Magus Soul"
+
{| class="Scholarly Incarnum"
 
|+
 
|+
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-
 
|-
| 11 || class="left" | An Magus Soul is a prepared spellcaster who can harness his own innate abilities to cast both arcane and divine spells.
+
| 11 || class="left" | A Scholarly Incarnum is a prepared spellcaster who can harness his own innate abilities to cast both arcane and divine spells.
 
|-
 
|-
| 16 || class="left" | An Magus Soul draws his power from within, and at max power can renew his spells twice per day. An Magus Soul's inner energy also prolongs his life for large periods of time.
+
| 16 || class="left" | A Scholarly Incarnum draws his power from within, and at max power can renew his spells twice per day. A Scholarly Incarnum's inner energy also prolongs his life for large periods of time.
 
|-
 
|-
| 21 || class="left" | An Magus Soul is a powerful font of magical energy, and if he doesn't discharge it every week, he explodes violently. Magus Souls only come about when an older Magus Soul dies, and his energy is transferred to a new owner.
+
| 21 || class="left" | A Scholarly Incarnum is a powerful font of magical energy, and if he doesn't discharge it every week, he explodes violently. Scholarly Incarnums only come about when an older Scholarly Incarnum dies, and his energy is transferred to a new owner.
 
|-
 
|-
| 26 || class="left" | An Magus Soul is an incredibly powerful font of magical energy, and is only revealed after a potential Magus Soul studies both arcane and divine magic. Apparently, the original Magus Soul was created by Boccob, and then adjusted by other gods for their devout followers. Magus Souls draw their arcane and divine power from within, and are capable of renewing spells 1 extra time per day at level 10. The most powerful Magus Souls could destroy a sizeable portion of the world if restricted from casting spells. Upon death, an Magus Soul's power is transferred to a new host, and they become a new Magus Soul. (If the players beat this, they can learn information about a specific Magus Soul instead)
+
| 26 || class="left" | A Scholarly Incarnum is an incredibly powerful font of magical energy, and is only revealed after a potential Scholarly Incarnum studies both arcane and divine magic. Apparently, the original Scholarly Incarnum was created by Boccob, and then adjusted by other gods for their devout followers. Scholarly Incarnums draw their arcane and divine power from within, and are capable of renewing spells 1 extra time per day at level 10. The most powerful Scholarly Incarnums could destroy a sizeable portion of the world if restricted from casting spells. Upon death, a Scholarly Incarnum's power is transferred to a new host, and they become a new Scholarly Incarnum. (If the players beat this, they can learn information about a specific Scholarly Incarnum instead)
   
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION

Latest revision as of 00:06, 3 July 2012

Created By
Alcyius (talk)
Date Created: April 20, 2012
Status: In Progress
Editing: No Edits Please
Balance: Wizard

A Scholarly Incarnum is a prepared caster whose innate connection to magic allow him to use both arcane and divine magics.

Length: 10 Levels

Minimum Level: 6th

Base Attack Bonus Progression: Poor

Fortitude Save Progression: Poor

Reflex Save Progression: Poor

Will Save Progression: Good

Class Abilities: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting

Allowed Alignments: Lawful Good, Lawful Neutral, Lawful Evil Neutral Good, Neutral, Neutral Evil

Ryze, Scholarly Incarnum

A Scholarly Incarnum has studied magic to the point where he is magic.

Scholarly Incarnum[]

Why limit myself to Arcane or Divine powers, when I can do so much more when I use both?

A Scholarly Incarnum is someone who studies magic, of both kinds, to the extent that he becomes a being of magic. Scholarly Incarnums usually start out as an Archivist/Wizard, but Cleric/Wizards aren’t unheard of. Scholarly Incarni are seclusive, furthering their individual studies of magic and losing themselves in the process. Organizations aren’t unheard of, but they are rare. Each level they take in Scholarly Incarnum nudges them further towards becoming a magic being, however, they couldn’t bring themselves to this level alone. Each Scholarly Incarnum holds a spark, and there are a limited number of sparks. When one Scholarly Incarnum dies, his spark is passed to the next, for them to further their magical studies, and become a Scholarly Incarnum in their own right.

Becoming A Scholarly Incarnum[]

A Scholarly Incarnum is usually someone who studies as a Archivist and as a Wizard. Upon reaching the third level in both these classes, they unlock their true power as a Scholarly Incarnum. The creation of a new Scholarly Incarnum is usually accompanied by the death of a high-ranking magical official.

Entry Requirements
Alignment: Any non-chaotic.
Base Attack Bonus: +4
Patron: Any non-chaotic.
Skills: Knowledge (Arcana) 5 Ranks, Knowledge (Religion) 5 Ranks, Spellcraft 5 Ranks
Feats: Increased Spell Capacity
Spellcasting: Ability to cast 2nd Level Arcane and Divine Spells.
Special: Levels in a prepared divine casting and a prepared arcane casting class.
Table: The Scholarly Incarnum

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Eldritch Familiar, Arcane Spell Failure Reduction -20% +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
2nd +1 +0 +0 +3 Spell Rune +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
3rd +1 +1 +1 +3 +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
4th +2 +1 +1 +4 Spell Rune +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
5th +2 +1 +1 +4 Bonus Feat, Darkvision 60 ft. (DM's discretion) +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
6th +3 +2 +2 +5 Spell Rune +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
7th +3 +2 +2 +5 +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
8th +4 +2 +2 +6 Spell Rune +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
9th +4 +3 +3 +6 +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class
10th +5 +3 +3 +7 Spell Rune, Bonus Feat, Metamagic Rune +1 Arcane Spellcasting Class, +1 Divine Spellcasting Class

Class Skills 4 (6 if Cloistered Cleric) + Int modifier per level.
Appraise (Int), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Disable Device (Int), Heal (Wis), Knowledge (All Ranks taken Individually) (Int), Listen (Wis) Profession (All Ranks taken Individually) (Wis), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha),


Table: The Epic Scholarly Incarnum
Level Special
11th Enhanced Eldritch Familiar
12th
13th Bonus Feat
14th
15th Epic Spell Rune
16th Bonus Feat
17th
18th
19th Bonus Feat
20th Epic Spell Rune, Epic Metamagic Rune

Class Features[]

All of the following are class features of the Scholarly Incarnum.

Arcane Spell Failure Reduction: A Scholarly Incarnum has power ingrained in his being. Though he can’t spontaneously utilize it, he is connected to it, and he brings it out through study. At first level, the Scholarly Incarnum gains a -20% reduction to his Arcane Spell Failure chance.

Darkvision 60 ft.: At the DM's discretion, at level 5 the Eldrith Soul can harness his oeverflowing magical energy, and use it to illuminate darkness out to 60 ft. This ability does work in Magic Darkness, however, it does not cancel out Magical Darkness, so Spell Runes still can't be used.

Spellcasting: At each level after first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a arcane and divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or arcane spellcasting class before becoming a Scholarly Incarnum, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spells: To cast a particular spell, you must have an Int score of at least 10 + the spell's level for arcane spells, and Wis for divine spells. Your bonus spells are based on your Int for arcane spells and Wis for divine spells.. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your relevant bonus (if any).

You cast spells as a Wizard or Cleric does. An epic Scholarly Incarnum’s number of spells per day does not increase after your effective spellcasting level for both the Arcane Casting and Divine Casting reach level 20. Spells are learned as a Wizard or Cleric, and can be chosen from any list.

Spell Rune: A Spell Rune is a powerful rune that is engraved across part of the body. At every 2nd level, the Scholarly Incarnum gains another Spell Rune. A Spell Rune holds 1 spell for 50 charges, and costs 100 experience for every level of the spell, and 8 hours to engrave. A Spell Rune can be used 1d4 times per encounter, rolled when the rune is created(roll twice and take the higher result). At tenth level, the Scholarly Incarnum can permanently engrave two Metamagic Runes, for 1000 experience and 12 hours, which applies that Metamagic Feat to all Spell Runes. I.E. the Silent Spell Rune lets you cast any Spell Rune silently. The standard Metamagic Rune can only hold Still or Silent spell. You can apply an Epic Metamagic Rune at level 20, and 30, and 40, which can hold Quicken, Maximize, etc. Every 5th level after 10 unlocks an epic level Spell Rune, which can hold an Epic Level spell.

Magical Aura: A Scholarly Incarnum glows with incredible magical power. He naturally has an aura that bleeds out and is noticeable. From his eyes and from under clothes or other form of protection escapes a magic glow. If anyone tries to use See Magic or Arcane Sight within 60 feet of a Scholarly Incarnum or his familiar, they have to make a DC 20+Scholarly Incarnum level or be blinded fort 6 rounds past the duration of the spell. A Scholarly Incarnum can expose an ally to this ability to give them immunity to the blinding effect. If a Scholarly Incarnum is looked at while either of the spells are being used, they appear to be beings of pure energy.

Eldritch Familiar: When taking the first level of Scholarly Incarnum, the Scholarly Incarnum gains a special familiar charged with magical energy. This familiar teems with magical energy, and it can be told apart from other animals. Magic bursts from its eyes and underneath its skin. It is more intelligent than other familiars. It has the same magical aura as the Scholarly Incarnum, albeit weaker.

At the first level of Scholarly Incarnum, any familiar the Scholarly Incarnum already has becomes an Eldritch Familiar. Eldritch Familiars follow the Familiar table in the Player's Handbook, and treat each Scholarly Incarnum level as 2 levels on that table. An Eldritch Familiar retains any bonuses it had before becoming an Eldritch Familiar, and starts at an Intelligence of 10 instead of 6, increasing by 1 from ten each level. All Eldritch Familiars have 1 language, and can speak with their master. An Eldritch Familiar has damage reduction 2/Magic, which increases to 4/Magic and 6/Magic at 5th and 10th levels respectively. An Eldritch Familiar gains spell-slots equal to the number of familiar levels which it had attained prior to becoming an Eldritch Familiar. A Scholarly Incarnum can use one of his daily spells to give the Eldritch Familiar a spell-like ability which functions as the spell used, and can be used once daily for 1 week before being renewed.

Renew Powers: At 10th level, a Scholarly Incarnum has honed his innate power to the point where he can draw energy from himself. Each day he only needs to rest and study his spellbook for 1 hour total to regain his spells, and he can do this twice per day. He still needs to sleep or mediditate as necessary for his race.

Bonus Feats: A Scholarly Incarnum can select any feats from the Cleric and Wizard bonus feat lists, any Metamagic feat, and any Crafting Feat for their bonus feats.

The epic Scholarly Incarnum gains a bonus feat (selected from the list of epic Wizard or Cleric feats) every 3 levels after level 10.

Ex-Scholarly Incarnums[]

If a Scholarly Incarnum loses his faith in his god or belief, he loses his divine spellcasting abilities until he regains his faith, or recieves an atonement. If the Scholarly Incarnum only lost belief in a god, he can internalize his beliefs and draw divine energy from himself. If a Scholarly Incarnum doesn't cast magic at least once a week, he explodes in a violent magical explosion. This explosion gains power as the Scholarly Incarnum levels. At first level, a Scholarly Incarnum's explosion radius is 1/2 mile. It doubles as he gains level. At tenth level, his explosion radius is 256 miles, and does not increase after this.

Campaign Information[]

Scholarly Incarnum Lore[]

Characters with ranks in Knowledge (Arcana) can research Scholarly Incarnum to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DC Result
11 A Scholarly Incarnum is a prepared spellcaster who can harness his own innate abilities to cast both arcane and divine spells.
16 A Scholarly Incarnum draws his power from within, and at max power can renew his spells twice per day. A Scholarly Incarnum's inner energy also prolongs his life for large periods of time.
21 A Scholarly Incarnum is a powerful font of magical energy, and if he doesn't discharge it every week, he explodes violently. Scholarly Incarnums only come about when an older Scholarly Incarnum dies, and his energy is transferred to a new owner.
26 A Scholarly Incarnum is an incredibly powerful font of magical energy, and is only revealed after a potential Scholarly Incarnum studies both arcane and divine magic. Apparently, the original Scholarly Incarnum was created by Boccob, and then adjusted by other gods for their devout followers. Scholarly Incarnums draw their arcane and divine power from within, and are capable of renewing spells 1 extra time per day at level 10. The most powerful Scholarly Incarnums could destroy a sizeable portion of the world if restricted from casting spells. Upon death, a Scholarly Incarnum's power is transferred to a new host, and they become a new Scholarly Incarnum. (If the players beat this, they can learn information about a specific Scholarly Incarnum instead)



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