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Scattergun Shells (3.5e Equipment)

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Date Created: 14/03/2013
Status: Prototype
Editing: Please feel free to edit constructively!

Scattergun Shells

Simple Ammunition

Damage (Small):
Damage (Medium)1:
Range Increment:
Type3: {{{type}}}

{{#set:Hit Points=Default}}

Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Shell Type--Additional Damage-----Cost---Weight--Other


Heavy-------1d6----------------------------4sp----1/5--------Lowers range increment to 30ft.

Holy---------2d8 vs. Undead-----------20sp---1/8--------Converts all damage to healing if anything other than undead is hit

Precision--1d12, crit 18-20/x3------15sp---1/4---------Loses scatter ablity

Scatter----1d8 vs. multiple targets-15sp---1-----------Lowers range increment to 20ft., hits enemies within 20ft. of target

Acidic------1d6 acid damage---------40sp---1/2--------Backfire splashes acid, dealing 1d6 damage

Fire---------1d6 fire damage-----------40sp---1/2--------Backfire heats weapon, dealing 1d4 damage per round

Freezing--1d6 cold damage---------40sp---1/2--------Backfire freezes weapon for two rounds

Shock-----1d6 electricity damage--40sp--1/2--------Backfire stuns wielder for 1 round

To obtain these shells, visit any store and ask specifically for these shells. Masterwork of these shells costs are normal, and adds +2 damage to each shot.

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