Dungeons and Dragons Wiki
Advertisement

Scaling Races

Created By
Lord Dhazriel (talk)
Date Created: 22 January 2009
Status: In construction
Editing: Spelling and Grammar only, please.


Introduction

LA suck hard, everyone know it. LA is necessary, everyone tolerate it. But the times we had no other alternative is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. IN fact this variant can be used to tone down powerful, and allow weaker race to keep up. You can't give useful late-game stuff to an elf since it would break the game. But with scaling races variant benefit come over HDs. Want a race with teleportation abilities? want it LA 0? A while ago it would have been impossible (unless you add some ridiculous drawback) but now you can give this race it teleportaion ability scaled over level.

Mechanic

Races gain additional benefit when gaining class level or Racial HD. These HDs must be permanent.

Core Races blessed with the System

  • Humans
  • Elves
  • Half-Elves
  • Dwarves
  • Gnomes
  • Drows

Races with scaling system

  • Half-Lunars
  • Salds
  • Samarie
  • Selkie

System depending on Scaling Races Variant

  • Vampire Variant Rules



Back to Main Page3.5e HomebrewVariant Rules Back to Main PageDungeons and DragonsCampaign SettingsEbonVariant Rules

The Fells came by boat 200 years ago, they had torches and steel weapons. They raided the Spharidal Coast and slaughtered many humans before settling in the Untamed Land of Ganor. Even today the Fell Land of Ganor is barren wasteland, trees were cut for the Fells wooden fort, animal were killed to feed their armies and mountain mined for ore. A sad fate indeed for the Greenland of Ganor.
This page is part of

Ebon
Campaign Setting

Advertisement