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Scaling Races (3.5e Variant Rule)

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Scaling Races

Created By
Leziad (talk)
Date Created: 22 January 2009
Status: In construction
Editing: Spelling and Grammar only, please.


Introduction

LA sucks hard, everyone knows it. But since LA seems necessary, everyone tolerates it. But the times when we had no other alternatives is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact this variant can be used to tone down powerful races, and allow weaker ones to keep up. After all, you can't give useful late-game stuff to an elf at first level, since it would break the game. But with scaling races, various benefits scale with hit dice. Want a race with teleportation abilities? Want it at LA 0? A while ago it would have been impossible, (unless you add some ridiculous drawback,) but now you can give the race in question a teleportaion ability scaled over level.

Mechanic

Races gain additional benefit when gaining class level or Racial HD. These HDs must be permanent.

Core Races blessed with the System

Races with scaling system

System depending on Scaling Races Variant



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Half giants live in the High North, they are strong, tough and tall. Also they boast an incredible tribal loyalty.
—Saesel the Scholar, The Races of Ascyria
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