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=== Introduction === |
=== Introduction === |
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[[Category:Transformational Variant Rule]] |
[[Category:Transformational Variant Rule]] |
Latest revision as of 17:55, 8 January 2010
Leziad (talk) | |
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Date Created: | 22 January 2009 |
Status: | In construction |
Editing: | Spelling and Grammar only, please. |
Scaling Races[]
Introduction[]
LA sucks hard, everyone knows it. But since LA seems necessary, everyone tolerates it. But the times when we had no other alternatives is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact this variant can be used to tone down powerful races, and allow weaker ones to keep up. After all, you can't give useful late-game stuff to an elf at first level, since it would break the game. But with scaling races, various benefits scale with hit dice. Want a race with teleportation abilities? Want it at LA 0? A while ago it would have been impossible, (unless you add some ridiculous drawback,) but now you can give the race in question a teleportaion ability scaled over level.
Mechanic[]
Races gain additional benefit when gaining class level or Racial HD. These HDs must be permanent.
Core Races blessed with the System[]
- Humans
- Elves
- Half-Elves
- Dwarves
- Gnomes
- Drows
Races with scaling system[]
- Half-Lunars
- Salds
- Samarie
- Selkie
System depending on Scaling Races Variant[]
Back to Main Page → 3.5e Homebrew → Variant Rules
Back to Main Page → 3.5e Homebrew → Campaign Settings → Ebon → Variant Rules