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|Editing:||Spelling and Grammar only|
|Size/Type:||Small Elemental (Earth, Dust)|
|Hit Dice:||7d10+35 (73 hp)|
|Initiative:||+2 (+2 Dex)|
|Speed:||30 ft., burrow 30 ft.|
|Armor Class:||19 (+1 size, +1 Dex, +7 natural), touch 12, flat-footed 18|
|Attack:||Claw +9 melee (1d6+3)|
|Full Attack:||2 Claws +9 melee (1d6+3)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Sand Attack, Push|
|Special Qualities:||Resistance to Electricity 20, Speed, Sandlegs|
|Saves:||Fort +10, Ref +3, Will +3|
|Abilities:||Str 17, Dex 12, Con 21, Int 11, Wis 12, Cha 11|
|Skills:||Escape Artist +9, Listen +9, Spot +9, Disable Device +10|
|Feats:||Improved Trip, Power Attack, Improved Overrun|
|Environment:||Any Land and Underground|
|Advancement:||8-10 HD (Small), 11-15 HD (Medium)|
Sand Attack (Su): A Sandslash can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per hit die of the Sandslash. The victim must make a Reflex save (DC 10 + Sandslash's Con Modifier + Sandslash's Hit dice), failure blinds the victim for 1d4 rounds plus one round per point of Constitution bonus the Sandslash has.
Push (Ex): A Sandslash may enact a Bullrush without provoking an attack of opportunity. A Sandslash gets +1 on its Bullrush check if both it and the target are touching the ground.
Sandlegs (Ex): A Sandslash which is touching the earth may not be tripped, and provokes no counter trip should it fail to trip another.
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