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Sandman (3.5e Race)

Revision as of 19:15, June 7, 2010 by Ganteka Future (Talk | contribs)

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Date Created: 8 Jun, 2008
Status: Work In Progress
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Summary::Earth elementals made of sand.

Racial Traits

  • -2 Dexterity, +2 Constitution, +2 Intelligence, -4 Charisma: Sandmans are intelligent and hard but are clumsy and uncharismatic.
  • Elemental (Living Elemental): A living elemental isn't subject to poison, sleep effects, paralysis, stunning, disease, fatigue, exhaustion, energy drain, nausea, or sickening. A living elemental can use the run action, but doing so will tire it out.
  • A living elemental has some life process that are subject to failure and the creature is vulnerable to critical hits, nonlethal damage, ability damage, ability drain, death effects, and necromancy effects. The low level of biological activity in a living elemental's body leaves it susceptible to effects that require Fortitude saves unless the effect is one that is listed in the previous paragraph.
As a living elemental it cannot heal damage on its own unless it also has the fast healing special quality. It is possible, however, to repair damage to a living elemental through the Craft Construct feat (see Part Two). The various cure wounds spells from the Player's Handbook work on living elemental, but only at half effect; roll the spell's effect as usual, but divide the amount of healing in half, rounded down. The repair damage spells from Complete Arcane have full effect on a living elemental. Living elemental heal damage on rest.

Variant Racial Traits

Vital Statistics

Table: Sandman Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Sandman Aging Effects1
Middle Age Old Venerable Maximum Age
35 years 53 years 70 years None
  1. Sandmen receive no bonuses or penalties with aging.
Table: Sandman Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 360 lb. × (2d4) lb.
Female 4’ 5” +2d10 255 lb. × (2d4) lb.

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