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|author_name=Leziad
 
|author_name=Leziad
 
|date_created= 8 February, 2008
 
|date_created= 8 February, 2008
|status= In Construction
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|status= Nearly Complete
 
|editing= Spelling and grammar only, please.
 
|editing= Spelling and grammar only, please.
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{{x0
 
|name=Samarie
 
|la=+0
 
|ecl=1
 
|type=Humanoid (Samarie)
 
|ability_adjust=+2 to this stat, −2 to that one
 
|size=Medium
 
|favored_class=Any
 
|desc=Some race
 
 
}}
 
}}
   
 
=Samarie=
 
=Samarie=
   
Samaries are violent beings who dominated much of [[Ebon|Haru]]'s history.
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[[Summary::Samaries are violent beings who've dominated much of Haru's history.]]
   
 
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==Personality==
 
==Personality==
   
Samaries are horribly violent beings. They are by other racial standards, immoral freaks who have nothing against rape, incest, murder, violence, torture and many other terrible sin. Samaries are always sadistic and cruel, no matter their alignment. Samaries tend to excess and lust, wanting personal power over anything. Samaries are not usually greedy, they despise thievery far above murder or any other horrible crimes. Samaries are very bright, being great schemers.
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Samaries are horribly violent beings. They are by other racial standards, immoral freaks who have nothing against rape, incest, murder, violence, torture and many other terrible sins. Samaries are always sadistic and cruel, no matter their alignment. Samaries tend toward excess and lust, wanting personal power over anything. Samaries are not usually greedy. They despise thievery far above murder or any other horrible crimes. Samaries are very bright, being great schemers.
   
 
==Physical Description==
 
==Physical Description==
   
Samaries are unfortunately similar to humans in many ways. All Samaries always have black hair and red eyes. Their skin is very pale, often plainly white. A Samarie when not covered by disfiguring scars and/or horrible tattoos can be considered comely. Samaries are very varied in shape, height and weight. Samaries both male and female tend to be more muscular than humans. Children develop muscles naturally early. Not all Samaries are muscular however.
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Samaries are unfortunately similar to humans in many ways. All samaries have black hair and red eyes. Their skin is very pale, often plainly white. A samarie, when not covered by disfiguring scars and/or horrible tattoos, can be considered comely. Samaries are very varied in shape, height and weight. Samaries, both male and female, tend to be more muscular than humans. Children naturally develop muscles early. Not all samaries are muscular however.
   
 
== Physiology ==
 
== Physiology ==
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=== General ===
 
=== General ===
   
Samarie physiology while similar to a human is made to support much more battle and excess. Samarie are able to recover from extreme drug use or intense battle quickly. Samarie are extremely resistant to wound and can recover from a lethal wound within a minute.
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Samarie physiology, while similar to a human physiology, is made to support much more battle and excess. Samaries are able to recover from extreme drug use or intense battle quickly. Samaries are extremely resistant to wounds and can recover from what might be a lethal wound within a minute.
   
 
=== Reproduction ===
 
=== Reproduction ===
   
Samarie possess normal human-like genitalia. Standard Samarie reproduction is concluded by rape. Samarie revels in violence and mating is not excluded. Samaries are decadent creatures, often taking part to great debauchery. Samarie children who develop malformation are usually killed at birth.
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Samaries possess normal human-like genitalia. Standard samarie reproduction is concluded by rape. Samaries revel in violence and mating is no exception. Samaries are decadent creatures, often taking party to great debauchery. Samarie children born with malformations or birth defects are usually killed at birth.
   
 
=== Dietary Habits ===
 
=== Dietary Habits ===
   
Samarie are omnivorous, however they usually eat meat. Samarie's usually eat moderately, which is quite a feat for such a civilization. Samarie dread hunger and know only too well eating too much today bring hunger tomorrow.
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Samarie are omnivorous, however, they usually eat meat. Samaries usually eat moderately, which is quite a feat for such a civilization. Samarie dread hunger and know only too well that eating too much today brings hunger tomorrow.
   
 
==Relations==
 
==Relations==
   
Samarie are terrible, being hostile to every races including their own. Samaries regularly commit horrors like genocide against weaker races. However samarie's are fond of slavery and take a lot of slaves. Many Samaries end up in slavery in the service of some other powerful samarie. Other races end up mostly as pit fighter, pleasure slave or some doomed workers.
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Samaries are terrible, being hostile to all races, including their own. Samaries regularly commit horrors like genocide against weaker races. However, samaries are fond of slavery and take in a lot of slaves. Many samaries end up in slavery in the service of some other powerful samarie. Other races end up mostly as pit fighters, pleasure slaves or some as doomed laborers.
   
Samaries also made terribly powerful evil artifact and scattered them on the lands. Waiting for other races to uncover them and build an empire with the power of the saids artifacts. All powerful magic items made by Samarie are poisoned gifts. In fact if one of these artifacts is activated by a non-samarie it trigger as special side-effect. Like an army of golem turning against their owner in the middle of a battle.
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Samaries have also constructed terribly powerful evil artifacts and scattered them across the lands. Samaries wait for other races to uncover these precious treasures and build an empire with the power of these artifacts. All powerful magic items made by samarie are poisoned gifts. In fact, these artifacts are trapped with triggers when activated by non-samarie. These special traps vary, and are quite harsh, such as having an army of golems turn against their owner in the middle of a battle.
   
=== Romantics and Mating Behaviour ===
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=== Romantic and Mating Behaviors ===
   
Samarie usually mate temporarily, long term relation are unknown to most Samaries. The standard samarie have sexual relation often and with many different partners. It not uncommon that one individual is unwilling but rape is a generally accepted part of their society.
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Samarie usually mate temporarily. Long term relationships are unknown to most samaries. The standard samarie have sexual relation often and with many different partners. It is not uncommon that one individual is unwilling but rape is a pervasive and generally accepted part of their society.
   
 
=== Racial Stereotype ===
 
=== Racial Stereotype ===
   
Samaries are seen as horribly violent, burning their own cities and committing rebellion within their chaos-filled society. Samaries may be violent, but they keep their society orderly. Samaries only know too well that killing a large part of their own population endangers their survivals as a race.
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Samaries are seen as horribly violent, burning their own cities and committing rebellion within their chaos-filled society. Samaries may be violent, but they keep their society orderly. Samaries only know too well that killing a large part of their own population endangers the survival of their lifestyle and race.
   
 
==Alignment==
 
==Alignment==
   
Neutral Evil. Samaries tend to toward evilness by being cruel and ruthless. Samarie see advantages in both order and anarchy. Chaotic and Lawful Samaries exist in approximately the same quantity. Good Samarie are unheard of, even a Samarie raised outside the ruthless culture of his kins are not good (most of them are neutral).
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Neutral Evil. Samaries tend to toward evilness by being cruel and ruthless. Samarie see advantages in both order and anarchy. Chaotic and Lawful Samaries exist in approximately the same quantity. Good samarie are unheard of, even a samarie who is raised outside the ruthless culture of his kins isn't good (with most cases being neutral).
   
 
=== Exceptions ===
 
=== Exceptions ===
   
Neutral Samaries exist within the society. Most Samaries who were raised by another race end up Chaotic or True Neutral. Samarie possess an innate hate and angers thay have hard time controls. Lawful Neutrals Samaries are not unheard of.
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Neutral samaries exist within their society. Most samaries who were raised by another race end up Chaotic or True Neutral. Samarie possess an innate hate and anger that they have hard time bringing under control. Lawful Neutral samaries are not unheard of.
   
 
==Lands==
 
==Lands==
   
Samaries were once a nomad people. Wandering [[Ebon|Zalas]] in search for food and slaves. Modern Samaries settled themselves in many region of [[Ebon|Haru]], usually in large cities. However in modern day Ebon, Samaries were mostly wiped out by the Galatean. The last survivors of the races had to retreat to their last stronghold, their capital Malvedhe. A gigantic city made in a large underground complex within the planets.
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Samaries were once a nomad people. Wandering the land of Zalas in search of food and slaves. Modern samaries have settled themselves in many region of Haru in Ebon, usually in large cities. However in modern day Ebon, samaries were mostly wiped out by the Galatean. The last survivors of the races had to retreat to their last stronghold, their capital Malvedhe. A gigantic city made in a large underground complex within the planet.
   
 
== Culture ==
 
== Culture ==
   
Samaries cultured is axed on violence, sexuality and debauchery in general. Samaries love the coliseum and other organized battle. Samaries tend to enjoy more the great arena full of spectators and luxuries with multiples battles more bloody and gory than the last. Samarie also greatly enjoy improvised pit fight.Samarie cultures as barbaric as it is is in fact very developed. Gladiators killing, maiming and raping each other is a fine entertainment for the regular Samarie. Samarie culture ignore moral and taboo, everything gruesome and sadistic was done in the Samarie's arena.
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Samaries culture is founded on violence, sexuality and debauchery in general. Samaries love the coliseum and other organized battles for entertainment. Samaries tend to enjoy more the great arena full of spectators and luxuries with multiples battles more bloody and gory than the last. Samarie also greatly enjoy improvised pit fights. Samarie culture, as barbaric as it is, is in fact very developed. Gladiators killing, maiming and raping each other is a fine entertainment for the regular samarie. Samarie culture ignores morals and taboos. Everything gruesome and sadistic is done in the samarie's arenas.
   
 
=== Architecture ===
 
=== Architecture ===
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=== History ===
 
=== History ===
   
Samaries began as a small nomadic people native to Zalas a wasteland of a continents. By the first millennial of their existence as a race they learnt the ruthless way how to survive in this desert. Taking slaves, genocide other people to keep hunting ground exclusive to Samarie and fight violently against other Samaries tribe. In three generation of Samaries many important discoveries were made allowing the Samaries to settle. However the fact they mastered the wasteland not made them less violent. Samarie waged war against other races of Zalas. Wiping them out or enslaving them. After the discovery of continental travel the Samarie waged war against other races. Enslaving or wiping out every other major races but two. The Mandea'Adas, the ancestors of all races decided to stop the Samaries. They lead an assault on a important Samarie's city. Only to found out even children fought back. The Mandea'adas assault was a failure and they went into hiding.
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Samaries began as a small nomadic people native to Zalas, a wasteland of a continent. By the first millennial of their existence as a race, they learned the ruthless ways of how to survive in this desert. Taking slaves, committing genocide against other people to keep hunting grounds exclusive to samarie and violent fighting against other samarie tribes. In three generations of samaries, many important discoveries were made allowing the samaries to settle permanently. However, the fact they mastered the wasteland did nothing to temper their violent nature. Samarie waged war against other races of Zalas. Wiping them out or enslaving them. After the discovery of continental travel, the samaries waged war against further races. Enslaving or wiping out every other major race save but two. The mandea'adas, the ancestors of all races decided to stop the samaries. They lead an assault on an important samarie city. The mandea'adas met with strong resistance, even finding that the samarie children fought back. The mandea'adas assault was a failure and they went into hiding after the conflict.
   
Then the Planesis came to Haru, gathering the three remaining major races: The Sorkos, the fair folks and the Samaries. They thought the three races magic to it purest form. The Samarie already knew primitive black magic. Samarie then enjoyed an era of bloody glory, making large decadent cities with gigantic coliseum to keep the population hunger for violence sated. In the meanwhile the seven tribes united under one throne. Samaries made many dark achievements, artifact of evils, dark cities and gruesome war device. When a civilization-breaking civil wars was started by a band of oppressed commoners all around the Samaries empire. The leader of the Samarie State (the Emperor and the seven servitors) decided to revive the Samaries' old grudges for the Mandea'adas who betrayed them. The Samarie empire survived, but the oldest race of Haru was wiped out entirely and definitely.
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Then the Planesis came to Haru, gathering the three remaining major races: the sorkos, the fair folks and the samaries. They thought the three race's magic to it purest form. The samarie already knew primitive black magic. Samarie then enjoyed an era of bloody glory, making large decadent cities with gigantic coliseums to keep the population's hunger for violence sated. In the meanwhile, the seven tribes united under one throne. Samaries made many dark achievements, artifact of evils, dark cities and gruesome war devices. Civilization-breaking civil wars began soon after, started by a band of oppressed commoners all around the samarie's empire. The leader of the Samarie State (the Emperor and the seven servitors) decided to revive the samaries' old grudges for the mandea'adas who betrayed them. The samarie empire survived, but the oldest race of Haru was wiped out entirely and definitely in the campaign.
   
To keep their civilization from imploding again, the samarie's leaders made bigger coliseum, employed more slavework to erase the commoner class and allow most of the Samaris to live a life of debauchery and violence. However slaves supply runt low as other civilization where waning. The Samarie then retreated most of their military and social effective to Zalas, thus allowing other civilization to grow. After many civilization raised and were consumed by their precursor the Samaries' slave supply was still low. So they decided to accelerate the growth of civilizations. They laid trapped artifact of great powers all round the continents of Haru. When a civilization found these artifacts it would grow bigger and stronger, crushing all opposition. Then the artifact would malfunction, allowing the Samarie to consume their society without problems. So was the fate of a hundred of civilizations.
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To keep their civilization from imploding again, the samarie's leaders made bigger coliseums, employed more slaveworkers to erase the commoner class and allow most of the samaries to live a life of debauchery and violence. However, slave supplies ran low as other civilizations where waning. The samarie then retreated most of their military and social effective to Zalas once again, thus allowing other civilizations to grow and rebuild. After many civilizations arose and were consumed by their precursors, the samaries' slave supply was still low. So they decided to accelerate the growth of civilizations. They laid trapped artifacts of great powers all round the continents of Haru. When a civilization found one of these artifacts, it would grow bigger and stronger, crushing all opposition. Then the artifact would malfunction, allowing the samarie to consume their society with little resistance or opposition. So was the fate of a hundred civilizations.
   
One day the Galatean, a civilization who was raised out of the Samarie sphere of influence found one of their artifact. The race would have found the same fate as the other if it wasn't for a single Galatean. Malus Thumara. He was able to divine the true nature of the artifact thank to text hidden by their latest precursor as a warning. The Galatean destroyed the artifact. When the Samarie came they saw a readied army one-hundred more numerous than their own. Even with all their magic and artifacts the Samarie were slaughtered. Over an hundred of years th Samarie population was lowered to barely one thousand individual. They went into hidding like the Mandea'adas did thousands of year before. Hiding in one of their greatest achievements the Dark City of the Depth. A city hidden within the very earth. Now other younger civilization thrive, allowing humanity (a minor civilization at the time herded for slaves) to develop a culture and a civilization of their own on Mihedo and Ascyria.
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One day the galatean, a civilization who were raised out of the samarie's sphere of influence found one of their artifact. The race would have been doomed to the same fate as the others if it wasn't for a single galatean, Malus Thumara. He was able to divine the true nature of the artifact thanks to text hidden by their latest precursor as a warning. The galatean destroyed the artifact. When the Samarie came for slaves, they saw a readied army one-hundred more numerous than their own. Even with all their magic and artifacts, the samarie were slaughtered. Over hundreds of years, the samarie population was lowered to barely one thousand individuals. They went into hiding like the mandea'adas had thousands of year before. They hid within one of their greatest achievements, the Dark City of the Depth, a city hidden within the very earth. Now other younger civilizations thrived, allowing humanity (a minor civilization herded for slaves in the age of the samarie empire) to develop a culture and a civilization of their own on Mihedo and Ascyria.
   
The Samarie are still looking to come back, many of their artifacts remain hidden. The are Galatean sure they ended the threat forever. But the Samarie bid their time, the servitors and the dark prince still looking for a way to restore their civilization to greatness and supremacy.
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The samarie are still looking to come back, as many of their artifacts still remain hidden. The galatean are sure they ended the threat forever, but the samarie bide their time. The servitors and the dark prince still search for a way to restore their civilization to greatness and supremacy.
   
 
== Society ==
 
== Society ==
   
Samaries society is a harsh one. Most Samarie need to fight to get respect.
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Samaries society is a harsh one. Most samarie need to fight to get respect.
   
 
===Social Classes or Caste in Society ===
 
===Social Classes or Caste in Society ===
   
Samaries are divided between common Samarie and the nearly divine nobleblooded. Nobleblooded are particular gifted individual and are granted a title. Each samarie are granted rights based on his or her rank in the society. A citizen could take away all goods from a commoner or even kill him or her without dear of fair revenge (see below). However he couldn't do the same thing to a Civil Officer. Senator are thus nearly untouchable, because only a Servitor or the Sovereign can punish them. A Senator must get fair revenge from a servitor if another senator messed with him or her. The problem is that Servitors are elusive and rarely even listen to Senators. Thus Senator simply use unlawful revenge against each others. they can't possibly be punished from it anyway.
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Samaries are divided between common samarie and the nearly divine nobleblooded. Nobleblooded are particularly gifted individual and are granted a title. Each samarie is granted rights based on his or her rank in their society. A citizen could take away all goods from a commoner or even kill him or her without fear of fair revenge (see below). However he couldn't do the same thing to a Civil Officer. Senators are thus nearly untouchable, because only a Servitor or the Sovereign can punish them. A Senator must get fair revenge from a Servitor if another Senator messed with him or her. The problem is that Servitors are elusive and rarely even listen to Senators. Thus Senators simply use unlawful revenge against each other as they can't possibly be punished for it anyway.
   
 
* '''Samarie Social Ranks'''
 
* '''Samarie Social Ranks'''
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# Senator (98 in total): Do stuff the sovereign or the servitors don't care to do. Much more personal powers and privilege than a common citizen.
 
# Senator (98 in total): Do stuff the sovereign or the servitors don't care to do. Much more personal powers and privilege than a common citizen.
 
# Warriors: They fight in wars, they are also granted special rights and privileges.
 
# Warriors: They fight in wars, they are also granted special rights and privileges.
# Civil Officer: Policeman of the Samaries, they only have power over citizen and it limited power.
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# Civil Officer: Policeman of the samaries, they only have power over citizen and it limited power.
# Citizen: They have all Samaries's right, which is better than nothing.
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# Citizen: They have all samarie rights, which is better than nothing.
 
# Commoners: Half-Samarie or freed slave (as rare as they are). Have ultimately limited rights.
 
# Commoners: Half-Samarie or freed slave (as rare as they are). Have ultimately limited rights.
 
# Slaves: No rights at all, they are owned by a citizens.
 
# Slaves: No rights at all, they are owned by a citizens.
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=== Rights and Laws ===
 
=== Rights and Laws ===
   
Rights and laws of the Samarie are weird to other races. They don't prevent murder, maiming, rape or many other horrible crimes. In fact laws of the Samarie are called moderations. By example a citizen may treat badly or kill any slaves he own. When a Samarie kill another Samarie his words worth more than the dead Samarie words. Samarie laws allow fair revenge and vendetta. While a Samarie would get punished if he or she exact revenge for a assault she survived, she can claim fair revenge. A Senator or a Civil Officer shall judge the validity of the demand and if granted can allow the right to the assaulted family to take his or her revenge. Fair revenge is limited not by the wounds taken or damage but rather based on the intentions. If a Samarie try to kill you, you can kill him in fair revenge. But if a Samarie mug someone and kill him by accident tend he cannot be killed. Family can ask for Fair Revenge for a dead kin. A vendetta is a legal revenge on a group of persons and can only be granted to a family.
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Rights and laws of the samarie are weird to other races. They don't prevent murder, maiming, rape or many other horrible crimes. In fact laws of the samarie are called moderations. By example, a citizen may mistreat or kill any slave he owns. When a samarie kills another samarie, his own words are worth more than the dead's words. Samarie laws allow fair revenge and vendetta. While a samarie would get punished if he or she exact revenged for a assault she survived, she can claim Fair Revenge. A Senator or a Civil Officer shall judge the validity of the demand and if granted can allow the right to the assaulted family to take his or her revenge. Fair Revenge is limited not by the wounds taken or damage but rather based on the intentions. If a samarie tries to kill you, you can kill him in Fair Revenge. However, if a samarie mugs someone and kills him by accident then he cannot be killed in Fair Revenge. Family members can ask for Fair Revenge for a dead kinsman. A vendetta is a legal revenge on a group of persons and can only be granted to a family.
   
Children belong to their parents (especially the mother). No matter actual ages, a child can be freed if the parent willingly relinquish her mother right. On a bright side a child wholly benefit from all his or her mother's right. It common to beat or torture one mother until she give up the mother right. Doing so never trigger fair revenge.
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Children belong to their parents (especially the mother). No matter actual ages, a child can be freed if the parent willingly relinquish her Mother Rights. On a bright side, a child wholly benefit from all his or her Mother's Right. It's common to beat or torture one mother until she give up the Mother Right. Doing so never triggers Fair Revenge.
   
Slavery is a privilege in Samarie society, only a citizen may own a slave. Attacking a slave who do not belong to him or herself trigger fair revenge. A Samarie get special slave right depending on what type of owner he is:
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Slavery is a privilege in samarie society and only a citizen may own a slave. Attacking a slave whom you don't own triggers Fair Revenge. A samarie gets special slave rights depending on what type of owner he is:
* Household Slave Owner: Basic Slave owning right.
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* Household Slave Owner: Basic slave owning right.
 
* Gladiator House Owner: Slave who fight in a arena or in pit fight. The lodging and other service gave to slaves must be paid by the arena or pit fight. A owner may specify his standard in question of lodging and other service given to his slaves.
 
* Gladiator House Owner: Slave who fight in a arena or in pit fight. The lodging and other service gave to slaves must be paid by the arena or pit fight. A owner may specify his standard in question of lodging and other service given to his slaves.
* Hirer Slave Owner: As household slave owning but a Samarie may hire his or her slave. All condition are given by the owner and must be respected.
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* Hirer Slave Owner: As household slave owning but a samarie may hire his or her slave. All condition are given by the owner and must be respected.
   
Samarie laws and rights contains a lot of such information.
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Samarie laws and rights contain a lot of such information.
   
 
=== Character Classes in Society ===
 
=== Character Classes in Society ===
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==== Arcane Spellcaster ====
 
==== Arcane Spellcaster ====
   
Wizards and sorcerers are natural classes for noble. Wizards and sorcerers are nearly worshipped, they can weave reality to their whim (all nobleblooded Samarie posses at least a little control over reality anyway). Wizards and sorcerers are the most common arcane spellcaster of the Samarie society..
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Wizards and sorcerers are natural classes for noble. Wizards and sorcerers are nearly worshipped, they can weave reality to their whim (all nobleblooded samarie posses at least a little control over reality anyway). Wizards and sorcerers are the most common arcane spellcaster of the Samarie society.
   
 
==== Divine Spellcaster ====
 
==== Divine Spellcaster ====
   
Samarie are not wise enough to be cleric. Samarie cleric are not too rare, since many adapted themselves to their unwise races and arrogant goddess.
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Samarie are not wise enough to be clerics. Samarie clerics are not too rare, since many adapted themselves to their unwise races and arrogant goddess.
 
 
==== Rogue & other Sneaky ====
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==== Rogue & Other Sneaks ====
   
Rogues are misunderstood in the Samarie society. Why hiding oneself to commit murder. Still rogue are often employed by Senator for dirty works. Not that the senators fear retribution (since they are mostly untouchable) but because they don't want to get their hand dirty.
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Rogues are misunderstood in the samarie society. Why hiding oneself to commit murder. Still, rogues are often employed by Senators carrying out dirty work. Not that the Senators fear retribution (since they are mostly untouchable) but because they don't want to get their hands dirty.
   
 
==== Warriors and Martial Adept ====
 
==== Warriors and Martial Adept ====
   
Warriors and martial adept are heavily respected by the Samaries.Both on the battlefield and in the arena. Most Samaries children are encouraged to become warriors. Since blood and glory are reward of the way of the sword.
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Warriors and martial adept are heavily respected by the samaries, both on the battlefield and in the arena. Most samarie children are encouraged to become warriors. Since blood and glory are reward of the way of the sword.
   
 
=== Gender in Society ===
 
=== Gender in Society ===
   
Samarie value individual based on their skills not their personality, beliefs or ideas. Gender change nothing in the Samarie society. Female are not downgraded or victimized, if a female hit a male the male fight back. Samaries value no morals, if a female is weaker then it her problem. Most of the females understand this principle and apply it brutally. Both on the treacherous political scene or on the battlefield.
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Samarie value individuals based on their skills, not their personality, beliefs or ideas. Gender changes nothing in the samarie society. Female are not second-class or victimized, if a female hit a male the male fight back. Samaries value no morals. If a female is weaker then it's her problem. Most of the females understand this principle and apply it brutally. Both on the treacherous political scene or on the battlefield.
   
 
=== Other Races in Society ===
 
=== Other Races in Society ===
   
[[Half-Samarie (3.5e Template)|Half-samarie]] are often commoners, or slaves. Mostly born out of pleasure slaves, but sometime genuinely made to make a greater warrior. Half-Samarie enjoy a typical okay situation within the Samarie society, however they can't own slave. A very successful Half-Samarie may manage to gain citizenship, but they are rare and fear between.
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[[Half-Samarie (3.5e Template)|Half-samarie]] are often commoners, or slaves. Mostly born out of pleasure slaves, but sometime genuinely made to make a greater warrior. Half-Samarie enjoy a typical okay situation within the samarie society, however they can't own slave. A very successful half-samarie may manage to gain citizenship, but they are rare and few in number.
   
Other races are alway slaves. Humans are and were common slaves into the Samarie community (they were "herded" by the Samarie). Humans made some potable gladiator, and made almost perfect household slave (thank to their adaptability).
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Other races are always slaves. Humans are and were common slaves into the samarie community (they were "herded" by the samarie). Humans made some potable gladiators, and made almost perfect household slaves (thank to their adaptability).
   
 
==Religion==
 
==Religion==
   
Samarie worship Avashar, goddess of violence and destruction. She is generally recognized as the main goddess of the Samarie. However many samarie worship the Azalthumalathan, the Machine God. Created by the Samarie this being is truly god-like, controlled by the Sovereign and it Servitors. This being possess the ability to reshape reality at will. The clergy of Azalthumalathan and Avashar are fighting constantly for dominance over Samarie's faith. Both gods never fought however, since the sovereign is appointed by Avashar anyway.
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Samarie worship Avashar, goddess of violence and destruction. She is generally recognized as the main goddess of the samarie. However many samarie worship the Azalthumalathan, the Machine God. Created by the samarie, this being is truly god-like, controlled by the Sovereign and it Servitors. This being possess the ability to reshape reality at will. The clergy of Azalthumalathan and Avashar are fighting constantly for dominance over samarie faith. Both gods never fought however, since the Sovereign is appointed by Avashar anyway.
   
After the Samarie were defeated by the Galatean, the Azalthumalathan was lost. Buried under the former grand temple of it faith. The goddess Avashar and it clergy then united with the Azalthumalathan's faithfuls to return the machine god in the hand of it rightful owner.
+
After the samarie were defeated by the galatean, the Azalthumalathan was lost. Buried under the former grand temple of it's faith. The goddess Avashar and her clergy then united with the Azalthumalathan's faithfuls to return the machine god in the hand of it rightful owner.
   
 
==Language==
 
==Language==
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Samarie's language is extremely accurate on terms, violence and hatred are described with nearly scientific accuracy.
 
Samarie's language is extremely accurate on terms, violence and hatred are described with nearly scientific accuracy.
  +
 
==Names==
 
==Names==
   
Samarie have only two name, their family name (come first) and personal name. Their personal name alway mean something.
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Samarie have only two name, their family name (come first) and personal name. Their personal name always means something.
   
 
''Family Name'': Amalagi, Symphniuan, Zopha
 
''Family Name'': Amalagi, Symphniuan, Zopha
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Hermaphroditic possess both a male and girl name. Androgynous being gain either a male or female name.
 
Hermaphroditic possess both a male and girl name. Androgynous being gain either a male or female name.
   
==Racial Traits -Samarie- ==
+
==Racial Traits==
   
* +2 [[SRD:Strength|Strength]], +2 [[SRD:Constitution|Constitution]], −2 [[SRD:Wisdom|Wisdom]]: Samarie are tough but lack common sense and wisdom in general.
+
===Samarie===
* [[SRD:Humanoid Type|Humanoid]] (Samarie): Samarie are a race of their own, a violent and ruthless one.
+
* ''[[SRD:Medium|Medium]]:'' As [[SRD:Medium|Medium]] creatures, Samarie have no special bonuses or penalties due to their size.
+
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+2 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|-2 Wisdom}}: Samarie are tough but lack common sense and wisdom in general.
* Samarie [[base land speed]] is 30 ft.
+
* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ([[Subtype::Samarie]]): Samarie are a race of their own, a violent and ruthless one.
* Darkvision out to 60 feet.
+
* {{Property Link|Size|SRD:Medium|Medium}}: As [[SRD:Medium|medium]]-sized creatures, samarie have no special bonuses or penalties due to their size.
* Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
+
* Samarie [[base land speed]] is 30 feet.
* [[Fast Healing]] 1 (Ex): A Samarie recover 1 lost hit point per round.
+
* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) out to 60 feet.
* Violent Urge (Ex): Once per day a Samarie may channel all her hated in a burst of violence. A Samarie in a Violent Urge gain one extra attack per round at her highest bab. +2 Strength and +2 Constitution. But take a -2 penalty to Armor Class. While in a Violent Urge, a samarie cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A violent urge lasts for a number of rounds equal to 3 + the Samarie’s (newly improved) Constitution modifier. A Samarie may prematurely end her violent urge. At the end of the violent urge, the Samarie loses the violent urge modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. This ability do no stack with [[SRD:Barbarian|barbarian]]'s rage.
+
* Debauchery Endurance ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
* [[Automatic Languages]]: Samarian. [[Bonus Languages]]: Any non-secret.
+
* [[Fast Healing]] 1 ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A Samarie recover 1 lost hit point per round.
* [[Favored Class]]: Barbarian.
+
* Violent Urge ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Once per day a Samarie may channel all her hated in a burst of violence. A Samarie in a Violent Urge gain one extra attack per round at her highest bab. +2 Strength and +2 Constitution. But take a -2 penalty to Armor Class. While in a Violent Urge, a samarie cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A violent urge lasts for a number of rounds equal to 3 + the Samarie’s (newly improved) Constitution modifier. A Samarie may prematurely end her violent urge. At the end of the violent urge, the Samarie loses the violent urge modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. This ability do no stack with [[SRD:Barbarian|barbarian]]'s rage.
* [[Level Adjustment]]: +1
+
* [[SRD:Automatic Languages|Automatic Languages]]: Samarian.
  +
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
  +
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Barbarian|Barbarian}}
  +
* [[Level Adjustment]]: +[[Level Adjustment::1]]
  +
* [[ECL|Effective Character Level]]: [[Effective Character Level::2]]
   
 
=== [[Scaling Races (3.5e Variant Rule)|Scaling]] Samarie ===
 
=== [[Scaling Races (3.5e Variant Rule)|Scaling]] Samarie ===
Line 202: Line 193:
 
* Darkvision out to 60 feet.
 
* Darkvision out to 60 feet.
 
* Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
 
* Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
* [[Automatic Languages]]: Samarian. [[Bonus Languages]]: Any non-secret.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Samarian.
* [[Favored Class]]: Barbarian.
+
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
* [[Level Adjustment]]: +0
+
* [[SRD:Favored Class|Favored Class]]: [[SRD:Barbarian|Barbarian]]
  +
* [[Level Adjustment]]: +[[Level Adjustment::0]]
  +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
   
 
'''At 3HD:'''
 
'''At 3HD:'''
Line 226: Line 217:
 
* [[Fast Healing]] 2 (Ex): A Samarie recover 2 lost hit point per round.
 
* [[Fast Healing]] 2 (Ex): A Samarie recover 2 lost hit point per round.
   
==Racial Traits -Samarie Nobleblooded- ==
+
==Samarie Nobleblooded Racial Traits==
   
 
* +2 [[SRD:Intelligence|Intelligence]], −2 [[SRD:Wisdom|Wisdom]], +2 [[SRD:Charisma|Charisma]]: Samarie nobleblooded are smart and likable but lack insight.
 
* +2 [[SRD:Intelligence|Intelligence]], −2 [[SRD:Wisdom|Wisdom]], +2 [[SRD:Charisma|Charisma]]: Samarie nobleblooded are smart and likable but lack insight.
Line 237: Line 228:
 
* [[Fast Healing]] 1 (Ex): A Samarie Nobleblooded recover 1 lost hit point per round.
 
* [[Fast Healing]] 1 (Ex): A Samarie Nobleblooded recover 1 lost hit point per round.
 
* '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Mage Hand|Mage Hand]], [[SRD:Open/Close|Open/Close]], [[SRD:Prestidigitation|Prestidigitation]].'' 1/day—''[[SRD:Charm Person|Charm Person]], [[SRD:Unseen Servant|Unseen Servant]].'' [[SRD:Caster Level|Caster level]] equal to the Samarie Nobleblooded HD.
 
* '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Mage Hand|Mage Hand]], [[SRD:Open/Close|Open/Close]], [[SRD:Prestidigitation|Prestidigitation]].'' 1/day—''[[SRD:Charm Person|Charm Person]], [[SRD:Unseen Servant|Unseen Servant]].'' [[SRD:Caster Level|Caster level]] equal to the Samarie Nobleblooded HD.
* [[Automatic Languages]]: Samarian. [[Bonus Languages]]: Any non-secret.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Samarian.
* [[Favored Class]]: Wizard.
+
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
  +
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Wizard|Wizard}}
 
* [[Level Adjustment]]: +1
 
* [[Level Adjustment]]: +1
  +
* [[ECL|Effective Character Level]]: 2
   
 
=== [[Scaling Races (3.5e Variant Rule)|Scaling]] Samarie Nobleblooded ===
 
=== [[Scaling Races (3.5e Variant Rule)|Scaling]] Samarie Nobleblooded ===
Line 252: Line 244:
 
* Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
 
* Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
 
* '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Mage Hand|Mage Hand]], [[SRD:Open/Close|Open/Close]], [[SRD:Prestidigitation|Prestidigitation]].'' [[SRD:Caster Level|Caster level]] equal to the Samarie Nobleblooded HD.
 
* '''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Mage Hand|Mage Hand]], [[SRD:Open/Close|Open/Close]], [[SRD:Prestidigitation|Prestidigitation]].'' [[SRD:Caster Level|Caster level]] equal to the Samarie Nobleblooded HD.
* [[Automatic Languages]]: Samarian. [[Bonus Languages]]: Any non-secret.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Samarian.
* [[Favored Class]]: Wizard.
+
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
  +
* [[SRD:Favored Class|Favored Class]]: [[SRD:Wizard|Wizard]]
 
* [[Level Adjustment]]: +1
 
* [[Level Adjustment]]: +1
  +
* [[ECL|Effective Character Level]]: 2
   
 
'''At 3 HD:'''
 
'''At 3 HD:'''
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----
 
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{{3.5e Races Breadcrumb}}<br>
 
{{3.5e Races Breadcrumb}}<br>
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[[Category:User Leziad]]
 
[[Category:Samarie]]
 

Latest revision as of 19:02, June 7, 2010

Created By
Leziad (talk)
Date Created: 8 February, 2008
Status: Nearly Complete
Editing: Spelling and grammar only, please.


SamarieEdit

Summary::Samaries are violent beings who've dominated much of Haru's history.

Thousand of civilization risen and fell for their lust. If we don't stop them today thousand more shall suffer the same fate. To arms Galatean, have pity. Today we die for the fate of Haru! Charge!
—Kir'shastan, Grand General of the Galatean Army facing the Samarie legions

PersonalityEdit

Samaries are horribly violent beings. They are by other racial standards, immoral freaks who have nothing against rape, incest, murder, violence, torture and many other terrible sins. Samaries are always sadistic and cruel, no matter their alignment. Samaries tend toward excess and lust, wanting personal power over anything. Samaries are not usually greedy. They despise thievery far above murder or any other horrible crimes. Samaries are very bright, being great schemers.

Physical DescriptionEdit

Samaries are unfortunately similar to humans in many ways. All samaries have black hair and red eyes. Their skin is very pale, often plainly white. A samarie, when not covered by disfiguring scars and/or horrible tattoos, can be considered comely. Samaries are very varied in shape, height and weight. Samaries, both male and female, tend to be more muscular than humans. Children naturally develop muscles early. Not all samaries are muscular however.

Physiology Edit

General Edit

Samarie physiology, while similar to a human physiology, is made to support much more battle and excess. Samaries are able to recover from extreme drug use or intense battle quickly. Samaries are extremely resistant to wounds and can recover from what might be a lethal wound within a minute.

Reproduction Edit

Samaries possess normal human-like genitalia. Standard samarie reproduction is concluded by rape. Samaries revel in violence and mating is no exception. Samaries are decadent creatures, often taking party to great debauchery. Samarie children born with malformations or birth defects are usually killed at birth.

Dietary Habits Edit

Samarie are omnivorous, however, they usually eat meat. Samaries usually eat moderately, which is quite a feat for such a civilization. Samarie dread hunger and know only too well that eating too much today brings hunger tomorrow.

RelationsEdit

Samaries are terrible, being hostile to all races, including their own. Samaries regularly commit horrors like genocide against weaker races. However, samaries are fond of slavery and take in a lot of slaves. Many samaries end up in slavery in the service of some other powerful samarie. Other races end up mostly as pit fighters, pleasure slaves or some as doomed laborers.

Samaries have also constructed terribly powerful evil artifacts and scattered them across the lands. Samaries wait for other races to uncover these precious treasures and build an empire with the power of these artifacts. All powerful magic items made by samarie are poisoned gifts. In fact, these artifacts are trapped with triggers when activated by non-samarie. These special traps vary, and are quite harsh, such as having an army of golems turn against their owner in the middle of a battle.

Romantic and Mating Behaviors Edit

Samarie usually mate temporarily. Long term relationships are unknown to most samaries. The standard samarie have sexual relation often and with many different partners. It is not uncommon that one individual is unwilling but rape is a pervasive and generally accepted part of their society.

Racial Stereotype Edit

Samaries are seen as horribly violent, burning their own cities and committing rebellion within their chaos-filled society. Samaries may be violent, but they keep their society orderly. Samaries only know too well that killing a large part of their own population endangers the survival of their lifestyle and race.

AlignmentEdit

Neutral Evil. Samaries tend to toward evilness by being cruel and ruthless. Samarie see advantages in both order and anarchy. Chaotic and Lawful Samaries exist in approximately the same quantity. Good samarie are unheard of, even a samarie who is raised outside the ruthless culture of his kins isn't good (with most cases being neutral).

Exceptions Edit

Neutral samaries exist within their society. Most samaries who were raised by another race end up Chaotic or True Neutral. Samarie possess an innate hate and anger that they have hard time bringing under control. Lawful Neutral samaries are not unheard of.

LandsEdit

Samaries were once a nomad people. Wandering the land of Zalas in search of food and slaves. Modern samaries have settled themselves in many region of Haru in Ebon, usually in large cities. However in modern day Ebon, samaries were mostly wiped out by the Galatean. The last survivors of the races had to retreat to their last stronghold, their capital Malvedhe. A gigantic city made in a large underground complex within the planet.

Culture Edit

Samaries culture is founded on violence, sexuality and debauchery in general. Samaries love the coliseum and other organized battles for entertainment. Samaries tend to enjoy more the great arena full of spectators and luxuries with multiples battles more bloody and gory than the last. Samarie also greatly enjoy improvised pit fights. Samarie culture, as barbaric as it is, is in fact very developed. Gladiators killing, maiming and raping each other is a fine entertainment for the regular samarie. Samarie culture ignores morals and taboos. Everything gruesome and sadistic is done in the samarie's arenas.

Architecture Edit

Art Edit

History Edit

Samaries began as a small nomadic people native to Zalas, a wasteland of a continent. By the first millennial of their existence as a race, they learned the ruthless ways of how to survive in this desert. Taking slaves, committing genocide against other people to keep hunting grounds exclusive to samarie and violent fighting against other samarie tribes. In three generations of samaries, many important discoveries were made allowing the samaries to settle permanently. However, the fact they mastered the wasteland did nothing to temper their violent nature. Samarie waged war against other races of Zalas. Wiping them out or enslaving them. After the discovery of continental travel, the samaries waged war against further races. Enslaving or wiping out every other major race save but two. The mandea'adas, the ancestors of all races decided to stop the samaries. They lead an assault on an important samarie city. The mandea'adas met with strong resistance, even finding that the samarie children fought back. The mandea'adas assault was a failure and they went into hiding after the conflict.

Then the Planesis came to Haru, gathering the three remaining major races: the sorkos, the fair folks and the samaries. They thought the three race's magic to it purest form. The samarie already knew primitive black magic. Samarie then enjoyed an era of bloody glory, making large decadent cities with gigantic coliseums to keep the population's hunger for violence sated. In the meanwhile, the seven tribes united under one throne. Samaries made many dark achievements, artifact of evils, dark cities and gruesome war devices. Civilization-breaking civil wars began soon after, started by a band of oppressed commoners all around the samarie's empire. The leader of the Samarie State (the Emperor and the seven servitors) decided to revive the samaries' old grudges for the mandea'adas who betrayed them. The samarie empire survived, but the oldest race of Haru was wiped out entirely and definitely in the campaign.

To keep their civilization from imploding again, the samarie's leaders made bigger coliseums, employed more slaveworkers to erase the commoner class and allow most of the samaries to live a life of debauchery and violence. However, slave supplies ran low as other civilizations where waning. The samarie then retreated most of their military and social effective to Zalas once again, thus allowing other civilizations to grow and rebuild. After many civilizations arose and were consumed by their precursors, the samaries' slave supply was still low. So they decided to accelerate the growth of civilizations. They laid trapped artifacts of great powers all round the continents of Haru. When a civilization found one of these artifacts, it would grow bigger and stronger, crushing all opposition. Then the artifact would malfunction, allowing the samarie to consume their society with little resistance or opposition. So was the fate of a hundred civilizations.

One day the galatean, a civilization who were raised out of the samarie's sphere of influence found one of their artifact. The race would have been doomed to the same fate as the others if it wasn't for a single galatean, Malus Thumara. He was able to divine the true nature of the artifact thanks to text hidden by their latest precursor as a warning. The galatean destroyed the artifact. When the Samarie came for slaves, they saw a readied army one-hundred more numerous than their own. Even with all their magic and artifacts, the samarie were slaughtered. Over hundreds of years, the samarie population was lowered to barely one thousand individuals. They went into hiding like the mandea'adas had thousands of year before. They hid within one of their greatest achievements, the Dark City of the Depth, a city hidden within the very earth. Now other younger civilizations thrived, allowing humanity (a minor civilization herded for slaves in the age of the samarie empire) to develop a culture and a civilization of their own on Mihedo and Ascyria.

The samarie are still looking to come back, as many of their artifacts still remain hidden. The galatean are sure they ended the threat forever, but the samarie bide their time. The servitors and the dark prince still search for a way to restore their civilization to greatness and supremacy.

Society Edit

Samaries society is a harsh one. Most samarie need to fight to get respect.

Social Classes or Caste in Society Edit

Samaries are divided between common samarie and the nearly divine nobleblooded. Nobleblooded are particularly gifted individual and are granted a title. Each samarie is granted rights based on his or her rank in their society. A citizen could take away all goods from a commoner or even kill him or her without fear of fair revenge (see below). However he couldn't do the same thing to a Civil Officer. Senators are thus nearly untouchable, because only a Servitor or the Sovereign can punish them. A Senator must get fair revenge from a Servitor if another Senator messed with him or her. The problem is that Servitors are elusive and rarely even listen to Senators. Thus Senators simply use unlawful revenge against each other as they can't possibly be punished for it anyway.

  • Samarie Social Ranks
  1. Sovereign: Supreme Ruler of the Samaries, he only possess all rights and powers.
  2. Servitor (seven in total): Advise the sovereign, they are also the leader of each tribes.
  3. Senator (98 in total): Do stuff the sovereign or the servitors don't care to do. Much more personal powers and privilege than a common citizen.
  4. Warriors: They fight in wars, they are also granted special rights and privileges.
  5. Civil Officer: Policeman of the samaries, they only have power over citizen and it limited power.
  6. Citizen: They have all samarie rights, which is better than nothing.
  7. Commoners: Half-Samarie or freed slave (as rare as they are). Have ultimately limited rights.
  8. Slaves: No rights at all, they are owned by a citizens.

Rights and Laws Edit

Rights and laws of the samarie are weird to other races. They don't prevent murder, maiming, rape or many other horrible crimes. In fact laws of the samarie are called moderations. By example, a citizen may mistreat or kill any slave he owns. When a samarie kills another samarie, his own words are worth more than the dead's words. Samarie laws allow fair revenge and vendetta. While a samarie would get punished if he or she exact revenged for a assault she survived, she can claim Fair Revenge. A Senator or a Civil Officer shall judge the validity of the demand and if granted can allow the right to the assaulted family to take his or her revenge. Fair Revenge is limited not by the wounds taken or damage but rather based on the intentions. If a samarie tries to kill you, you can kill him in Fair Revenge. However, if a samarie mugs someone and kills him by accident then he cannot be killed in Fair Revenge. Family members can ask for Fair Revenge for a dead kinsman. A vendetta is a legal revenge on a group of persons and can only be granted to a family.

Children belong to their parents (especially the mother). No matter actual ages, a child can be freed if the parent willingly relinquish her Mother Rights. On a bright side, a child wholly benefit from all his or her Mother's Right. It's common to beat or torture one mother until she give up the Mother Right. Doing so never triggers Fair Revenge.

Slavery is a privilege in samarie society and only a citizen may own a slave. Attacking a slave whom you don't own triggers Fair Revenge. A samarie gets special slave rights depending on what type of owner he is:

  • Household Slave Owner: Basic slave owning right.
  • Gladiator House Owner: Slave who fight in a arena or in pit fight. The lodging and other service gave to slaves must be paid by the arena or pit fight. A owner may specify his standard in question of lodging and other service given to his slaves.
  • Hirer Slave Owner: As household slave owning but a samarie may hire his or her slave. All condition are given by the owner and must be respected.

Samarie laws and rights contain a lot of such information.

Character Classes in Society Edit

Arcane Spellcaster Edit

Wizards and sorcerers are natural classes for noble. Wizards and sorcerers are nearly worshipped, they can weave reality to their whim (all nobleblooded samarie posses at least a little control over reality anyway). Wizards and sorcerers are the most common arcane spellcaster of the Samarie society.

Divine Spellcaster Edit

Samarie are not wise enough to be clerics. Samarie clerics are not too rare, since many adapted themselves to their unwise races and arrogant goddess.

Rogue & Other Sneaks Edit

Rogues are misunderstood in the samarie society. Why hiding oneself to commit murder. Still, rogues are often employed by Senators carrying out dirty work. Not that the Senators fear retribution (since they are mostly untouchable) but because they don't want to get their hands dirty.

Warriors and Martial Adept Edit

Warriors and martial adept are heavily respected by the samaries, both on the battlefield and in the arena. Most samarie children are encouraged to become warriors. Since blood and glory are reward of the way of the sword.

Gender in Society Edit

Samarie value individuals based on their skills, not their personality, beliefs or ideas. Gender changes nothing in the samarie society. Female are not second-class or victimized, if a female hit a male the male fight back. Samaries value no morals. If a female is weaker then it's her problem. Most of the females understand this principle and apply it brutally. Both on the treacherous political scene or on the battlefield.

Other Races in Society Edit

Half-samarie are often commoners, or slaves. Mostly born out of pleasure slaves, but sometime genuinely made to make a greater warrior. Half-Samarie enjoy a typical okay situation within the samarie society, however they can't own slave. A very successful half-samarie may manage to gain citizenship, but they are rare and few in number.

Other races are always slaves. Humans are and were common slaves into the samarie community (they were "herded" by the samarie). Humans made some potable gladiators, and made almost perfect household slaves (thank to their adaptability).

ReligionEdit

Samarie worship Avashar, goddess of violence and destruction. She is generally recognized as the main goddess of the samarie. However many samarie worship the Azalthumalathan, the Machine God. Created by the samarie, this being is truly god-like, controlled by the Sovereign and it Servitors. This being possess the ability to reshape reality at will. The clergy of Azalthumalathan and Avashar are fighting constantly for dominance over samarie faith. Both gods never fought however, since the Sovereign is appointed by Avashar anyway.

After the samarie were defeated by the galatean, the Azalthumalathan was lost. Buried under the former grand temple of it's faith. The goddess Avashar and her clergy then united with the Azalthumalathan's faithfuls to return the machine god in the hand of it rightful owner.

LanguageEdit

Samarie speak Samarian, a strange language with long words. The language seem alien to other races.

"Makazu ashamagunadumarza ovignoro demonogarimast."

Praise those who fall for violence.

Samarie's language is extremely accurate on terms, violence and hatred are described with nearly scientific accuracy.

NamesEdit

Samarie have only two name, their family name (come first) and personal name. Their personal name always means something.

Family Name: Amalagi, Symphniuan, Zopha

Female: Maganrosa (Sun of Hatred), Mazinua (Witch of Winter), Supanazurel (Relinquished Love)

Male: Kamatyr (Avatar of Evil), Tuthuluranutan (Bringer of Chaos), Vimynimomicar (Harlequin of Destruction)

Hermaphroditic possess both a male and girl name. Androgynous being gain either a male or female name.

Racial TraitsEdit

SamarieEdit

  • +2 Strength, +2 Constitution, -2 Wisdom: Samarie are tough but lack common sense and wisdom in general.
  • Humanoid (Subtype::Samarie): Samarie are a race of their own, a violent and ruthless one.
  • Medium: As medium-sized creatures, samarie have no special bonuses or penalties due to their size.
  • Samarie base land speed is 30 feet.
  • Darkvision (Ex) out to 60 feet.
  • Debauchery Endurance (Ex): Samarie know how to use drug and recover from it very quickly. When taking drugs a samarie never risk overdose. If a samarie take variable ability damages from a drug she away take minimal damages. If there a variable duration for penalties it alway minimal. Bonuses duration and effect are ignored. Samarie Nobleblooded recover 1 point of ability damage or drain per hour.
  • Fast Healing 1 (Ex): A Samarie recover 1 lost hit point per round.
  • Violent Urge (Ex): Once per day a Samarie may channel all her hated in a burst of violence. A Samarie in a Violent Urge gain one extra attack per round at her highest bab. +2 Strength and +2 Constitution. But take a -2 penalty to Armor Class. While in a Violent Urge, a samarie cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A violent urge lasts for a number of rounds equal to 3 + the Samarie’s (newly improved) Constitution modifier. A Samarie may prematurely end her violent urge. At the end of the violent urge, the Samarie loses the violent urge modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. This ability do no stack with barbarian's rage.
  • Automatic Languages: Samarian.
  • Bonus Languages: Any (other than secret languages such as Druidic).
  • Favored Class: Barbarian
  • Level Adjustment: +Level Adjustment::1
  • Effective Character Level: Effective Character Level::2

Scaling Samarie Edit

At 1 HD:

At 3HD:

  • Violent Urge (Ex): Once per day a Samarie may channel all her hated in a burst of violence. A Samarie in a Violent Urge gain one extra attack per round at her highest bab. +2 Strength and +2 Constitution. But take a -2 penalty to Armor Class. While in a Violent Urge, a samarie cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat she has except Combat Expertise, item creation feats, and metamagic feats. A violent urge lasts for a number of rounds equal to 3 + the Samarie’s (newly improved) Constitution modifier. A Samarie may prematurely end her violent urge. At the end of the violent urge, the Samarie loses the violent urge modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. This ability do no stack with barbarian's rage.

At 5 HD:

  • Limited Fast Healing (Ex): At 5 HD a Samarie recover 1 point of damage per hours even if she don't rest.

At 10 HD:

  • Fast Healing 1 (Ex): A Samarie recover 1 lost hit point per round.

At 15 HD:

  • Improved Violent Urge (Ex): At 15th level a Samarie may use her violent urge one additional time per day.

At 20 HD:

  • Fast Healing 2 (Ex): A Samarie recover 2 lost hit point per round.

Samarie Nobleblooded Racial TraitsEdit

Scaling Samarie Nobleblooded Edit

At 1 HD:

At 3 HD:

At 5 HD:

  • Limited Fast Healing (Ex): At 5 HD a Samarie recover 1 point of damage per hours even if she don't rest.

At 8 HD:

  • Evil Crafting Mastery (Ex): Samarie nobleblooded gain +4 caster level bonus on evil spell for the purpose of crafting magic item.

At 10 HD:

  • Fast Healing 1 (Ex): A Samarie recover 1 lost hit point per round.

At 12 HD:

At 16 HD:

At 20 HD:

Vital StatisticsEdit

Table: Samarie Random Starting Ages
Adulthood Simple Moderate Complex
25 years +1d6 +1d8 +2d8
Table: Samarie Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
74 years 135 years 454 years +None years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Samarie Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.



Back to Main Page3.5e HomebrewRaces

Lunars are a race coming from the moon, why they left in the first place is unknown.
—Saesel the Scholar, The Races of Ascyria
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