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|This material is published under the OGL|
|Size/Type:||Colossal Outsider (Chaotic, Cold, Evil, Extraplanar)|
|Hit Dice:||72d8+1,080 (1,676 hp hp)|
|Initiative:||+11 (+7 Dex. +4 Improved Initiative)|
|Armor Class:||58 (–8 size, +1 Dex, +55 natural), touch 3, flat-footed 57|
|Attack:||Claw +95 (2d8+28/19-20) melee|
|Full Attack:||2 claws +95 (2d8+28/19–20) melee, bite +89 (4d6+14) melee, stamp +89 (4d6+14) melee|
|Space/Reach:||50 ft./50 ft.|
|Special Attacks:||Rend 4d8+42, cold, spell-like abilities, breath weapon, summon white dragon, Constitution drain|
|Special Qualities:||Abomination traits, cold immunity, fire vulnerability, dire winter, fast healing 30, regeneration 30, SR 48, DR 20/good and epic and adamantine|
|Saves:||Fort +55, Ref +47, Will +39|
|Abilities:||Str 66, Dex 13, Con 40, Int 12, Wis 8, Cha 34|
|Skills:||Climb +103, Concentration +90, Hide -9, Jump +28, Knowledge (arcana, religion, the planes) +76, Listen +70, Search +76, Spellcraft +76, Spot +76|
|Feats:||Alertness, Cleave, Dodge, Great Cleave, Great fortitude, Improved Critical (claw), Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (stomp)|
|Organization:||Solitary or in the company of 1d4+1 old white dragons|
|Alignment:||Always chaotic evil|
|Advancement:||73–150 HD (Colossal)|
Rend (Ex): If the xixecal hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 4d8+42 points of damage.
Cold (Su): A hit from a xixecal’s melee attack induces numbing cold. The opponent must succeed at a fortitude save (DC 58) or be affected as though by a slow spell for 10 rounds. The DC is Charisma-based.
Spell-Like At will—blasphemy, cone of cold, desecrate, greater dispell magic, dominate monster, hold person, greater invisibility, unholy aura, wall of ice; 5/day—haste, meteor swarm. Caster level 36th; save DC 22 + spell level. The DC is Charisma-based.
Constitution Drain (Su): This effect permanently reduces a living opponent’s Constitution score by 4 when the creature hits with a slam, bite, or rend, or twice that amount on a rend or critical hit. The creature heals 20 points of damage (or 40 on a rend or critical hit) whenever it drains Constitution, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a fortitude save (DC 58). The DC is Charisma-based.
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.
The standard fire resistance 20 most abominations have is not shared by xixecales
Dire Winter (Su): A xixecal always stands at the center of a permanent dire winter (epic spell) spell effect. If dispelled, the effect returns 1 minute later— the only way to permanently remove the effect is to slay the xixecal that generates it.