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|This material is published under the OGL|
|Hit Dice:||14d12+3 (94 hp)|
|Speed:||20 ft. (4 squares; can’t run), fly 60 ft. (poor)|
|Armor Class:||20 (–2 size, +12 natural),, touch 8, flat-footed 20|
|Attack:||Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)|
|Full Attack:||Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +4, Ref +4, Will +9|
|Abilities:||Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1|
|Alignment:||Always neutral evil|
|Advancement:||16–20 HD (Huge)|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.