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Wyvern Zombie
Size/Type: Large Undead
Hit Dice: 14d12+3 (94 hp)
Initiative: +0
Speed: 20 ft. (4 squares; can’t run), fly 60 ft. (poor)
Armor Class: 20 (–2 size, +12 natural),, touch 8, flat-footed 20
Base Attack/Grapple: +7/+16
Attack: Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)
Full Attack: Slam +11 melee (2d6+7) or talons +11 melee (2d6+5)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +4, Ref +4, Will +9
Abilities: Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1
Feats: Toughness
Environment: Warm hills
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral evil
Advancement: 16–20 HD (Huge)
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.

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