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{{OGL Top}} =Wraith= {{3.5e Monster Classic |style= |monster=Wraith |size=Medium |type=Undead ([[SRD:Incorporeal|Incorporeal]])| |hd=5d12 |hp=32 |init=+7 |speed=Fly 60 ft. (good) (12 squares) |ac=15 (+3 [[SRD:Dexterity|Dex]], +2 deflection) |touch=15 |flat=12 |bab=+2 |grapple=— |at=[[SRD:Incorporeal|Incorporeal]] touch +5 melee (1d4 plus 1d6 [[SRD:Constitution|Constitution]] drain) |full_at=[[SRD:Incorporeal|Incorporeal]] touch +5 melee (1d4 plus 1d6 [[SRD:Constitution|Constitution]] drain) |space=5 ft. |reach=5 ft. |sa=[[SRD:Constitution|Constitution]] drain, create spawn |sq=[[SRD:Darkvision|Darkvision]] 60 ft., daylight powerlessness, [[SRD:Incorporeal|incorporeal]] traits, +2 [[SRD:Turn Resistance|turn resistance]], [[SRD:Undead Type|undead traits]], unnatural aura |fort=+1 |ref=+4 |will=+6 |str=|dex=16 |con=|int=14 |wis=14 |cha=15 |skills=[[SRD:Diplomacy Skill|Diplomacy]] +6, [[SRD:Hide Skill|Hide]] +11, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +8, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +2 (+4 following tracks) |feats=[[SRD:Alertness|Alertness]]<SUP>B</SUP>, [[SRD:Blind-Fight|Blind Fight]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Improved Initiative|Improved Initiative]]<SUP>B</SUP> |env=Any |org=Solitary, gang (2–5), or pack (6–11) |cr=5 |treas=None |align=Always [[SRD:Lawful Evil|lawful evil]] |adv=6–10 [[SRD:Hit Dice|HD]] (Medium) |la=— }} Wraiths are [[SRD:Incorporeal|incorporeal]] creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s [[SRD:AC|AC]] or combat abilities but only reflects the shape it had in life. A wraith is about as tall as a human, while a dread wraith is roughly the size of an [[SRD:Ogre|ogre]]. Since both are [[SRD:Incorporeal|incorporeal]], they are weightless. Wraiths speak Common and Infernal. ===COMBAT=== '''Unnatural Aura ([[SRD:Su|Su]]):''' [[SRD:Animal Type|Animals]], whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain [[SRD:Panicked|panicked]] as long as they are within that range. '''Daylight Powerlessness ([[SRD:Ex|Ex]]):''' Wraiths are utterly powerless in natural sunlight (not merely a ''[[SRD:Daylight|daylight]]'' spell) and flee from it. '''[[SRD:Constitution|Constitution]] Drain ([[SRD:Su|Su]]):''' Living creatures hit by a wraith’s [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] must succeed on a [[SRD:DC|DC]] 14 [[SRD:Saving Throw|Fortitude save]] or take 1d6 points of [[SRD:Constitution|Constitution]] drain. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. On each such successful attack, the wraith gains 5 [[SRD:Temporary Hit Points|temporary hit points]]. '''Create Spawn ([[SRD:Su|Su]]):''' Any [[SRD:Humanoid Type|humanoid]] slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the [[SRD:Command|command]] of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. '''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Wraith Wraith] ---- {{SRD Creature Breadcrumb}} {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} [[Category:SRD]] [[Category:OGL]] [[Category:Monster]] [[Category:Any Environment|{{BASEPAGENAME}}]]
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