|This material is published under the OGL|
|Hit Dice:||2d8+4 (13 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Bite +3 melee (1d6+1)|
|Full Attack:||Bite +3 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6|
|Skills:||Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*|
|Feats:||TrackB, Weapon Focus (bite)|
|Organization:||Solitary, pair, or pack (7–16)|
|Advancement:||3 HD (Medium); 4–6 HD (Large)|
Wolves are pack hunters known for their persistence and cunning.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
SEE WIKIPEDIA ENTRY: Wolf