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* [[SRD:Heal Skill|Heal]], [[SRD:Listen Skill|Listen]], [[SRD:Profession Skill|Profession]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks. These are the skills that have Wisdom as their [[SRD:Key Ability|key ability]].
 
* [[SRD:Heal Skill|Heal]], [[SRD:Listen Skill|Listen]], [[SRD:Profession Skill|Profession]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks. These are the skills that have Wisdom as their [[SRD:Key Ability|key ability]].
   
[[SRD:Cleric|Clerics]], [[SRD:Druid|druids]], [[SRD:Paladin|paladins]], and [[SRD:Ranger|rangers]] get [[Bonus_spells#Ability_Modifiers|bonus spells]] based on their Wisdom scores. The minimum Wisdom score needed to cast a [[SRD:Cleric Spell|clerics]], [[SRD:Druid Spell|druids]], [[SRD:Paladin Spell|paladins]], or [[SRD:Ranger Spell|rangers]] [[SRD:Spell|spell]] is 10 + the [[SRD:Spell Level|spell’s level]].
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[[SRD:Cleric|Clerics]], [[SRD:Druid|druids]], [[SRD:Paladin|paladins]], and [[SRD:Ranger|rangers]] get [[Bonus_spells#Ability_Modifiers|bonus spells]] based on their Wisdom scores. The minimum Wisdom score needed to cast a [[SRD:Cleric Spell List|cleric]], [[SRD:Druid Spell|druid]], [[SRD:Paladin Spell|paladin]], or [[SRD:Ranger Spell|ranger]] [[SRD:Spell|spell]] is 10 + the [[SRD:Spell Level|spell’s level]].
   
 
Any [[SRD:Creature|creature]] that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Wisdom score also has no [[SRD:Charisma|Charisma]] score.
 
Any [[SRD:Creature|creature]] that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Wisdom score also has no [[SRD:Charisma|Charisma]] score.
   
 
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{{SRD Footer}} → [[SRD:Ability Scores|Ability Scores]]
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Latest revision as of 23:10, 15 February 2011

This material is published under the OGL

Wisdom (Wis)[]

Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.

You apply your character’s Wisdom modifier to:

Clerics, druids, paladins, and rangers get bonus spells based on their Wisdom scores. The minimum Wisdom score needed to cast a cleric, druid, paladin, or ranger spell is 10 + the spell’s level.

Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score.



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Ability Scores