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* [[SRD:Heal Skill|Heal]], [[SRD:Listen Skill|Listen]], [[SRD:Profession Skill|Profession]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks. These are the skills that have Wisdom as their [[SRD:Key Ability|key ability]].
 
* [[SRD:Heal Skill|Heal]], [[SRD:Listen Skill|Listen]], [[SRD:Profession Skill|Profession]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks. These are the skills that have Wisdom as their [[SRD:Key Ability|key ability]].
   
[[SRD:Cleric|Clerics]], [[SRD:Druid|druids]], [[SRD:Paladin|paladins]], and [[SRD:Ranger|rangers]] get [[Bonus_spells#Ability_Modifiers|bonus spells]] based on their Wisdom scores. The minimum Wisdom score needed to cast a [[SRD:Cleric Spell List|cleric]], [[SRD:Druid Spell|druid]], [[SRD:Paladin Spell|paladin]], or [[SRD:Ranger Spell|ranger]] [[SRD:Spell|spell]] is 10 + the [[SRD:Spell Level|spell’s level]].
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[[SRD:Cleric|Clerics]], [[SRD:Druid|druids]], [[SRD:Paladin|paladins]], and [[SRD:Ranger|rangers]] get [[Bonus_spells#Ability_Modifiers|bonus spells]] based on their Wisdom scores. The minimum Wisdom score needed to cast a [[SRD:Cleric Spell|clerics]], [[SRD:Druid Spell|druids]], [[SRD:Paladin Spell|paladins]], or [[SRD:Ranger Spell|rangers]] [[SRD:Spell|spell]] is 10 + the [[SRD:Spell Level|spell’s level]].
   
 
Any [[SRD:Creature|creature]] that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Wisdom score also has no [[SRD:Charisma|Charisma]] score.
 
Any [[SRD:Creature|creature]] that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an [[SRD:Object|object]], not a [[SRD:Creature|creature]]. Anything without a Wisdom score also has no [[SRD:Charisma|Charisma]] score.
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