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You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the [[SRD:Perform Skill|Perform]] skill). The [[SRD:DC|DCs]] for various tasks involving the Tumble skill are given on the table below. |
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the [[SRD:Perform Skill|Perform]] skill). The [[SRD:DC|DCs]] for various tasks involving the Tumble skill are given on the table below. |
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!Tumble [[SRD:DC|DC]] !! align="left" | Task |
!Tumble [[SRD:DC|DC]] !! align="left" | Task |
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| 15 || align="left" | Treat a fall as if it were 10 feet shorter than it really is when determining damage. |
| 15 || align="left" | Treat a fall as if it were 10 feet shorter than it really is when determining damage. |
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+ | |- class="even" |
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| 15 || align="left" | Tumble at one-half speed as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you provoke [[SRD:Attack of Opportunity|attacks of opportunity]] normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]]. |
| 15 || align="left" | Tumble at one-half speed as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you provoke [[SRD:Attack of Opportunity|attacks of opportunity]] normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]]. |
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| 25 || align="left" | Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you stop before entering the enemy-occupied area and provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]]. |
| 25 || align="left" | Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you stop before entering the enemy-occupied area and provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]]. |
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+ | |- class="even" |
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|30 || align="left" | Treat a fall as if it were 20 feet shorter when determining damage. |
|30 || align="left" | Treat a fall as if it were 20 feet shorter when determining damage. |
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|35 || align="left" | Free stand. |
|35 || align="left" | Free stand. |
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+ | |- class="even" |
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|45 || align="left" | Treat a fall as if it were 30 feet shorter when determining damage. |
|45 || align="left" | Treat a fall as if it were 30 feet shorter when determining damage. |
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|50 || align="left" | Climb vertical surface. |
|50 || align="left" | Climb vertical surface. |
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+ | |- class="even" |
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|60 || align="left" | Treat a fall as if it were 40 feet shorter when determining damage. |
|60 || align="left" | Treat a fall as if it were 40 feet shorter when determining damage. |
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Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The [[SRD:DC|DC]] for any Tumble check made to tumble into such a square is modified as indicated below. |
Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The [[SRD:DC|DC]] for any Tumble check made to tumble into such a square is modified as indicated below. |
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! align="left" | Surface Is . . . !![[SRD:DC|DC]] Modifier |
! align="left" | Surface Is . . . !![[SRD:DC|DC]] Modifier |
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| align="left" | Lightly obstructed (scree, light rubble, shallow bog<sup>1</sup>, undergrowth) || +2 |
| align="left" | Lightly obstructed (scree, light rubble, shallow bog<sup>1</sup>, undergrowth) || +2 |
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+ | |- class="even" |
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| align="left" | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) || +5 |
| align="left" | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) || +5 |
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| align="left" | Lightly slippery (wet floor) || +2 |
| align="left" | Lightly slippery (wet floor) || +2 |
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+ | |- class="even" |
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| align="left" | Severely slippery (ice sheet) || +5 |
| align="left" | Severely slippery (ice sheet) || +5 |
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