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You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the [[SRD:Perform Skill|Perform]] skill). The [[SRD:DC|DCs]] for various tasks involving the Tumble skill are given on the table below.
 
You can land softly when you fall or tumble past opponents. You can also tumble to entertain an audience (as though using the [[SRD:Perform Skill|Perform]] skill). The [[SRD:DC|DCs]] for various tasks involving the Tumble skill are given on the table below.
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
!Tumble [[SRD:DC|DC]] !! align="left" | Task
 
!Tumble [[SRD:DC|DC]] !! align="left" | Task
 
|-
 
|-
 
| 15 || align="left" | Treat a fall as if it were 10 feet shorter than it really is when determining damage.
 
| 15 || align="left" | Treat a fall as if it were 10 feet shorter than it really is when determining damage.
  +
|- class="even"
|-
 
 
| 15 || align="left" | Tumble at one-half speed as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you provoke [[SRD:Attack of Opportunity|attacks of opportunity]] normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
 
| 15 || align="left" | Tumble at one-half speed as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you provoke [[SRD:Attack of Opportunity|attacks of opportunity]] normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
 
|-
 
|-
 
| 25 || align="left" | Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you stop before entering the enemy-occupied area and provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
 
| 25 || align="left" | Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no [[SRD:Attack of Opportunity|attacks of opportunity]] while doing so. Failure means you stop before entering the enemy-occupied area and provoke an [[SRD:Attack of Opportunity|attack of opportunity]] from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble [[SRD:DC|DC]].
  +
|- class="even"
|-
 
 
|30 || align="left" | Treat a fall as if it were 20 feet shorter when determining damage.
 
|30 || align="left" | Treat a fall as if it were 20 feet shorter when determining damage.
 
|-
 
|-
 
|35 || align="left" | Free stand.
 
|35 || align="left" | Free stand.
  +
|- class="even"
|-
 
 
|45 || align="left" | Treat a fall as if it were 30 feet shorter when determining damage.
 
|45 || align="left" | Treat a fall as if it were 30 feet shorter when determining damage.
 
|-
 
|-
 
|50 || align="left" | Climb vertical surface.
 
|50 || align="left" | Climb vertical surface.
  +
|- class="even"
|-
 
 
|60 || align="left" | Treat a fall as if it were 40 feet shorter when determining damage.
 
|60 || align="left" | Treat a fall as if it were 40 feet shorter when determining damage.
 
|-
 
|-
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Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The [[SRD:DC|DC]] for any Tumble check made to tumble into such a square is modified as indicated below.
 
Obstructed or otherwise treacherous surfaces, such as natural cavern floors or undergrowth, are tough to tumble through. The [[SRD:DC|DC]] for any Tumble check made to tumble into such a square is modified as indicated below.
   
{| class="zebra d20"
+
{| class="d20"
 
|-
 
|-
 
! align="left" | Surface Is . . . !![[SRD:DC|DC]] Modifier
 
! align="left" | Surface Is . . . !![[SRD:DC|DC]] Modifier
 
|-
 
|-
 
| align="left" | Lightly obstructed (scree, light rubble, shallow bog<sup>1</sup>, undergrowth) || +2
 
| align="left" | Lightly obstructed (scree, light rubble, shallow bog<sup>1</sup>, undergrowth) || +2
  +
|- class="even"
|-
 
 
| align="left" | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) || +5
 
| align="left" | Severely obstructed (natural cavern floor, dense rubble, dense undergrowth) || +5
 
|-
 
|-
 
| align="left" | Lightly slippery (wet floor) || +2
 
| align="left" | Lightly slippery (wet floor) || +2
  +
|- class="even"
|-
 
 
| align="left" | Severely slippery (ice sheet) || +5
 
| align="left" | Severely slippery (ice sheet) || +5
 
|-
 
|-
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