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|This material is published under the OGL|
|Hit Dice:||4d12+3 (29 hp)|
|Speed:||30 ft. (6 squares; can’t run)|
|Armor Class:||16 (–2 Dex, +8 natural),, touch 8, flat-footed 16|
|Attack:||greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1)|
|Full Attack:||greatclub +3 melee (1d10+1) or bite +3 melee (1d4+1) or slam +3 melee (1d6+1) or javelin +0 ranged (1d6+1)|
|Space/Reach:||5 ft./5 ft|
|Special Qualities:||Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits|
|Saves:||Fort +1, Ref –1, Will +4|
|Abilities:||Str —, Dex —, Con —, Int —, Wis —, Cha —|
|Alignment:||Always neutral evil|
Zombies are corpses reanimated through dark and sinister magic.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.