Wikia

Dungeons and Dragons Wiki

Changes: SRD:Track

Edit

Back to page

m (1 revision: SRD Import)
 
Line 10: Line 10:
 
You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The [[SRD:DC|DC]] depends on the surface and the prevailing conditions, as given on the table below:
 
You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The [[SRD:DC|DC]] depends on the surface and the prevailing conditions, as given on the table below:
   
{| class="{{d20}}"
+
{| class="zebra d20"
 
|-
 
|-
 
!Surface!![[SRD:Survival Skill|Survival]] [[SRD:DC|DC]]
 
!Surface!![[SRD:Survival Skill|Survival]] [[SRD:DC|DC]]
|- class="{{Odd-Even}}"
+
|-
 
| Very soft ground || 5
 
| Very soft ground || 5
|- class="{{Odd-Even}}"
+
|-
 
| Firm ground || 15
 
| Firm ground || 15
|- class="{{Odd-Even}}"
+
|-
 
| Soft ground || 10
 
| Soft ground || 10
|- class="{{Odd-Even}}"
+
|-
 
| Hard ground || 20
 
| Hard ground || 20
 
|}
 
|}
Line 41: Line 41:
 
Several modifiers may apply to the [[SRD:Survival Skill|Survival]] check, as given on the table below.
 
Several modifiers may apply to the [[SRD:Survival Skill|Survival]] check, as given on the table below.
   
{| class="d20 minimize"
+
{| class="zebra d20 minimize"
 
|-
 
|-
 
! align="left" | Condition !![[SRD:Survival Skill|Survival]]<br/>[[SRD:DC|DC]] Modifier
 
! align="left" | Condition !![[SRD:Survival Skill|Survival]]<br/>[[SRD:DC|DC]] Modifier
 
|-
 
|-
 
| align="left" | Every three creatures in the group being tracked || –1
 
| align="left" | Every three creatures in the group being tracked || –1
|- class="even"
+
|-
 
| align="left" | Size of creature or creatures being tracked:<sup>1</sup> ||
 
| align="left" | Size of creature or creatures being tracked:<sup>1</sup> ||
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Fine || +8
 
| style="text-align: left; padding-left: 2em;" | Fine || +8
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Diminutive || +4
 
| style="text-align: left; padding-left: 2em;" | Diminutive || +4
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Tiny || +2
 
| style="text-align: left; padding-left: 2em;" | Tiny || +2
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Small || +1
 
| style="text-align: left; padding-left: 2em;" | Small || +1
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Medium || +0
 
| style="text-align: left; padding-left: 2em;" | Medium || +0
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Large || –1
 
| style="text-align: left; padding-left: 2em;" | Large || –1
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Huge || –2
 
| style="text-align: left; padding-left: 2em;" | Huge || –2
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Gargantuan || –4
 
| style="text-align: left; padding-left: 2em;" | Gargantuan || –4
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Colossal || –8
 
| style="text-align: left; padding-left: 2em;" | Colossal || –8
|- class="even"
+
|-
 
| align="left" | Every 24 hours since the trail was made || +1
 
| align="left" | Every 24 hours since the trail was made || +1
 
|-
 
|-
 
| align="left" | Every hour of rain since the trail was made || +1
 
| align="left" | Every hour of rain since the trail was made || +1
|- class="even"
+
|-
 
| align="left" | Fresh snow [[SRD:Cover|cover]] since the trail was made || +10
 
| align="left" | Fresh snow [[SRD:Cover|cover]] since the trail was made || +10
 
|-
 
|-
 
| align="left" | Poor visibility:<sup>2</sup> ||
 
| align="left" | Poor visibility:<sup>2</sup> ||
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Overcast or moonless night || +6
 
| style="text-align: left; padding-left: 2em;" | Overcast or moonless night || +6
 
|-
 
|-
 
| style="text-align: left; padding-left: 2em;" | Moonlight || +3
 
| style="text-align: left; padding-left: 2em;" | Moonlight || +3
|- class="even"
+
|-
 
| style="text-align: left; padding-left: 2em;" | Fog or precipitation || +3
 
| style="text-align: left; padding-left: 2em;" | Fog or precipitation || +3
 
|-
 
|-

Latest revision as of 16:11, August 14, 2009

This material is published under the OGL

Track [General]Edit

BenefitEdit

To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.

You move at half your normal speed (or at your normal speed with a –5 penalty on the check, or at up to twice your normal speed with a –20 penalty on the check). The DC depends on the surface and the prevailing conditions, as given on the table below:

SurfaceSurvival DC
Very soft ground 5
Firm ground 15
Soft ground 10
Hard ground 20
Very Soft GroundEdit

Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.

Soft GroundEdit

Any surface soft enough to yield to pressure, but firmer than wet mud or fresh snow, in which a creature leaves frequent but shallow footprints.

Firm GroundEdit

Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces (thick rugs and very dirty or dusty floors). The creature might leave some traces (broken branches or tufts of hair), but it leaves only occasional or partial footprints.

Hard GroundEdit

Any surface that doesn’t hold footprints at all, such as bare rock or an indoor floor. Most streambeds fall into this category, since any footprints left behind are obscured or washed away. The creature leaves only traces (scuff marks or displaced pebbles).

Several modifiers may apply to the Survival check, as given on the table below.

Condition Survival
DC Modifier
Every three creatures in the group being tracked –1
Size of creature or creatures being tracked:1
Fine +8
Diminutive +4
Tiny +2
Small +1
Medium +0
Large –1
Huge –2
Gargantuan –4
Colossal –8
Every 24 hours since the trail was made +1
Every hour of rain since the trail was made +1
Fresh snow cover since the trail was made +10
Poor visibility:2
Overcast or moonless night +6
Moonlight +3
Fog or precipitation +3
Tracked party hides trail (and moves at half speed) +5
  1. For a group of mixed sizes, apply only the modifier for the largest size category.
  2. Apply only the largest modifier from this category.

If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching.

NormalEdit

Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them.

SpecialEdit

A ranger automatically has Track as a bonus feat. He need not select it.

This feat does not allow you to find or follow the tracks made by a subject of a pass without trace spell.



Back to Main PageSystem Reference DocumentFeats

Around Wikia's network

Random Wiki