|This material is published under the OGL|
TINY MONSTROUS SCORPIONEdit
|Monstrous Scorpion, Tiny|
|Hit Dice:||1/2 d8+2 (4 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||14 (+2 size, +2 natural),, touch 12, flat-footed 14|
|Attack:||Claw +2 melee (1d2–4)|
|Full Attack:||2 claws +2 melee (1d2–4) and sting –3 melee (1d2–4 plus poison)|
|Space/Reach:||2-1/2 ft./0 ft.|
|Special Attacks:||Constrict 1d2–4, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., tremorsense 60 ft., vermin traits|
|Saves:||Fort +4, Ref +0, Will +0|
|Abilities:||Str 3, Dex 10, Con 14, Int , Wis 10, Cha 2|
|Skills:||Climb +0, Hide +12, Spot +4|
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.