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{{Epic Spell
 
{{Epic Spell
 
| name=Time Duplicate
 
| name=Time Duplicate
| school=Conjuration
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| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Teleportation Subschool|Teleportation]])
| subschool=Teleportation
 
 
| sdc=71
 
| sdc=71
 
| comp=V, S
 
| comp=V, S
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}}
 
}}
   
The character snatches him or her self from 1 [[SRD:Round|round]] in the future, depositing this future self in an adjacent space as a [[SRD:Free Actions|free action]] that counts as a [[SRD:Quicken Spell|quickened]] spell. The character’s future self is technically only a possible future self (the time stream is a maelstrom of multiple probabilities), but snatching that future self from 1 [[SRD:Round|round]] in the future collapses probability, and the possible future becomes the definite future. The character and his or her future self are both free to act normally this [[SRD:Round|round]] (the character has already used up the limit of one [[SRD:Quicken Spell|quickened]] spell per [[SRD:Round|round]], but his or her duplicate hasn’t). The future self has all the resources the character has at the moment he or she finishes casting ''time duplicate''. Because the future self was previously only a possibility, his or her resources are not depleted as a result of whatever might occur this [[SRD:Round|round]] (even if the character dies this [[SRD:Round|round]]). Likewise, he or she doesn’t have any special knowledge of what might occur during this [[SRD:Round|round]]. Because the future self is still part of the time stream, the [[SRD:Round|round]] it spends with the character is a [[SRD:Round|round]] it misses in its own future. Because the chracter’s future duplicate is also the character, the character misses the next [[SRD:Round|round]] as well. He or she simply isn’t there. Tampering with the time stream is a tricky business. Here is a [[SRD:Round|round]]-by-round summary.
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The character snatches him or her self from 1 [[SRD:Round|round]] in the future, depositing this future self in an adjacent space as a [[SRD:Free Actions|free action]] that counts as a [[SRD:Quicken Spell|quickened]] spell. The character’s future self is technically only a possible future self (the time stream is a maelstrom of multiple probabilities), but snatching that future self from 1 [[SRD:Round|round]] in the future collapses probability, and the possible future becomes the definite future. The character and his or her future self are both free to act normally this [[SRD:Round|round]] (the character has already used up the limit of one [[SRD:Quicken Spell|quickened]] spell per [[SRD:Round|round]], but his or her duplicate hasn’t). The future self has all the resources the character has at the moment he or she finishes casting ''time duplicate''. Because the future self was previously only a possibility, his or her resources are not depleted as a result of whatever might occur this [[SRD:Round|round]] (even if the character dies this [[SRD:Round|round]]). Likewise, he or she doesn’t have any special knowledge of what might occur during this [[SRD:Round|round]]. Because the future self is still part of the time stream, the [[SRD:Round|round]] it spends with the character is a [[SRD:Round|round]] it misses in its own future. Because the chracter’s future duplicate is also the character, the character misses the next [[SRD:Round|round]] as well. He or she simply isn’t there. Tampering with the time stream is a tricky business. Here is a [[SRD:Round|round]]-by-round summary.
   
''[[SRD:Round|Round]] One:'' The character casts ''time duplicate'', the future self from [[SRD:Round|round]] two arrives, and both act normally.
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''[[SRD:Round|Round]] One:'' The character casts ''time duplicate'', the future self from [[SRD:Round|round]] two arrives, and both act normally.
   
''[[SRD:Round|Round]] Two:'' The future self—the character—gets snatched back in time to help the past self. During this [[SRD:Round|round]], there are no versions of the character present.
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''[[SRD:Round|Round]] Two:'' The future self—the character—gets snatched back in time to help the past self. During this [[SRD:Round|round]], there are no versions of the character present.
   
''[[SRD:Round|Round]] Three:'' The character rejoins the time stream. The character arrives in the same location and condition that the future self ended with at the end of the first [[SRD:Round|round]]. Any resources ([[SRD:Casting Spells|spells]], damage, staff [[SRD:Charge|charges]]) the future self used up in [[SRD:Round|round]] one are gone for real. Record them now. Using this spell to snatch a single future self stretches time and probability to its limit; more powerful versions of ''time duplicate'' are not possible. A character cannot bring more than a single future version of him or her self back at one time, nor can a character snatch a version of him or her from farther in the future.
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''[[SRD:Round|Round]] Three:'' The character rejoins the time stream. The character arrives in the same location and condition that the future self ended with at the end of the first [[SRD:Round|round]]. Any resources ([[SRD:Casting Spells|spells]], damage, staff [[SRD:Charge|charges]]) the future self used up in [[SRD:Round|round]] one are gone for real. Record them now. Using this spell to snatch a single future self stretches time and probability to its limit; more powerful versions of ''time duplicate'' are not possible. A character cannot bring more than a single future version of him or her self back at one time, nor can a character snatch a version of him or her from farther in the future.
   
 
{{SRD Epic Spell Footer}}
 
{{SRD Epic Spell Footer}}
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