|This material is published under the OGL|
|Size/Type:||Medium Elemental (Earth, Extraplanar, Fire)|
|Hit Dice:||3d8+3 (16 hp)|
|Speed:||30 ft. (6 squares), burrow 20 ft.|
|Armor Class:||18 (+1 Dex, +7 natural), touch 11, flat-footed 17|
|Attack:||Slam +4 melee (1d6+3 plus 2d6 fire)|
|Full Attack:||Slam +4 melee (1d6+3 plus 2d6 fire)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Heat, burn|
|Special Qualities:||Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold|
|Saves:||Fort +4, Ref +2, Will +2|
|Abilities:||Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10|
|Skills:||Listen +5, Move Silently +3, Survival +3|
|Environment:||Elemental Plane of Fire|
|Organization:||Solitary or pair|
|Advancement:||4–9 HD (Large)|
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.
Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.