SRD:Symbol of Persuasion
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| This material is published under the OGL |
{{#set:School=Enchantment }}
| Enchantment ({{#arraymap: Charm|, |x|{{#set:Subschool=x}}x}}) [{{#arraymap: Mind-Affecting|, |x|Descriptor::x}}] | |
| Level: | {{#arraymap: Clr 6, Sor/Wiz 6|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 10 minutes |
| Range: | 0 ft.; see text{{#set:Range=Other}} |
| Effect: | One symbol |
| Duration: | See text |
| Saving Throw: | Will negates |
| Spell Resistance: | Yes |
This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by the caster (as the charm monster spell) for 1 hour per caster level.
Unlike symbol of death, symbol of persuasion has no hit point limit; once triggered, a symbol of persuasion simply remains active for 10 minutes per caster level.
Note: Magic traps such as symbol of persuasion are hard to detect and disable. A rogue (only) can use the Search skill to find a symbol of persuasion and Disable Device to thwart it. The DC in each case is 25 + spell level, or 31 for symbol of persuasion.
Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 5,000 gp.
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