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Changes: SRD:Summon Nature's Ally VII


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m (1 revision: SRD dump attempt 2)
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{{OGL Top}}
{{OGL Top}}
{{3.5e Spell
| name=Summon Nature's Ally VII
| name=Summon Nature's Ally VII
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Summoning|Summoning]]) <nowiki>[</nowiki>see text<nowiki>]</nowiki>
| school=Conjuration
| subschool=Summoning <nowiki>[</nowiki>see text<nowiki>]</nowiki>
| lvl=[[SRD:Druid Spell List|Drd]] 7
| lvl=[[SRD:Druid Spell List|Drd]] 7
| comp=V, S, DF
| comp=V, S, DF

Latest revision as of 03:19, January 9, 2010

This material is published under the OGL

{{#set:School=Conjuration }}

Summon Nature's Ally VII
Conjuration ({{#arraymap: Summoning [see text]|, |x|{{#set:Subschool=x}}x}})
Level: {{#arraymap: Drd 7|,|x|Level::x}}
Components: ,|z|Component::z}}
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}}
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally

1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

*Can’t cast irresistible dance

7th Level

*Can’t cast irresistible dance

8th Level

9th Level

*Can cast irresistible dance

  1. May be summoned only into an aquatic or watery environment.

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