SRD:Summon Nature's Ally VI
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| This material is published under the OGL |
{{#set:School=Conjuration }}
| Conjuration ({{#arraymap: Summoning [see text]|, |x|{{#set:Subschool=x}}x}}) | |
| Level: | {{#arraymap: Drd 6|,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 round |
| Range: | Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}} |
| Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
| Duration: | 1 round/level (D) |
| Saving Throw: | None |
| Spell Resistance: | No |
This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
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