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|This material is published under the OGL|
STONE GIANT ELDEREdit
|Stone Giant Elder|
|Size/Type:||Large Giant (Earth)|
|Hit Dice:||14d8+56 (119 hp)|
|Speed:||30 ft. in hide armor (6 squares); base speed 40 ft.|
|Armor Class:||25 (–1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-footed 23|
|Attack:||Greatclub +17 melee (2d8+12) or slam +17 melee (1d4+8) or rock +11 ranged (2d8+12)|
|Full Attack:||Greatclub +17/+12 melee (2d8+12) or 2 slams +17 melee (1d4+8) or rock +11 ranged (2d8+12)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Rock throwing|
|Special Qualities:||Darkvision 60 ft., low-light vision, rock catching|
|Saves:||Fort +13, Ref +6, Will +7|
|Abilities:||Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11|
|Skills:||Climb +11, Hide +6*, Jump +11, Spot +12|
|Feats:||Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot|
|Organization:||Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding/trading party (6–9 plus 1 elder), or tribe (21–30 plus 35% noncombatants plus 1–3 elders and 3–6 dire bears)|
|Advancement:||By character class|
Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall and weigh about 1,500 pounds. Stone giants can live to be 800 years old. Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers.
Stone giants fight from a distance whenever possible, but if they can’t avoid melee, they use gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes.
Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock (DC 17). The save DC is Charisma-based. One in ten elders is a sorcerer, usually of 3rd to 6th level.