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=SQUID=
 
=SQUID=
   
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{{3.5e Monster Classic
{{Creature Table
 
| creature=
+
|creature=
| style=
+
|style=
| size=Medium | type=[[SRD:Animal Type|Animal]] ([[SRD:Aquatic Subtype|Aquatic]])
+
|size=Medium |type=Animal |subtypes=Aquatic
| hd=3d8 | hp=13
+
|hd=3d8 |hp=13
| init=+3
+
|init=+3
| speed=[[SRD:Swim Skill|Swim]] 60 ft. (12 squares)
+
|speed=[[SRD:Swim Skill|Swim]] 60 ft. (12 squares)
| ac=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) | touch=13 | flat=13
+
|ac=16 (+3 [[SRD:Dexterity|Dex]], +3 natural) |touch=13 |flat=13
| bab=+2 | grapple=+8*
+
|bab=+2 |grapple=+8*
| at=Arms +4 melee (0)
+
|at=Arms +4 melee (0)
| full_at=Arms +4 melee (0) and bite –1 melee (1d6+1)
+
|full_at=Arms +4 melee (0) and bite –1 melee (1d6+1)
| space=5 ft. | reach=5 ft.
+
|space=5 ft. |reach=5 ft.
| sa=[[SRD:Improved Grab|Improved grab]]
+
|sa=[[SRD:Improved Grab|Improved grab]]
| sq=Ink cloud, jet, [[SRD:Low-Light Vision|low-light vision]]
+
|sq=Ink cloud, jet, [[SRD:Low-Light Vision|low-light vision]]
| fort=+3 | ref=+6 | will=+2
+
|fort=+3 |ref=+6 |will=+2
| | str=14| dex=17| con=11| int=1| wis=12| cha=2
+
||str=14|dex=17|con=11|int=1|wis=12|cha=2
| skills=[[SRD:Listen Skill|Listen]] +7, [[SRD:Spot Skill|Spot]] +7, [[SRD:Swim Skill|Swim]] +10
+
|skills=[[SRD:Listen Skill|Listen]] +7, [[SRD:Spot Skill|Spot]] +7, [[SRD:Swim Skill|Swim]] +10
| feats=[[SRD:Alertness|Alertness]], [[SRD:Endurance|Endurance]]
+
|feats=[[SRD:Alertness|Alertness]], [[SRD:Endurance|Endurance]]
| env=Temperate aquatic
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|env=Temperate aquatic
| org=Solitary or school (6–11)
+
|org=Solitary or school (6–11)
| align=[[SRD:Neutral|Always neutral]]
+
|align=[[SRD:Neutral|Always neutral]]
| cr=1
+
|cr=1
| adv=4–6 [[SRD:Hit Dice|HD]] (Medium); 7–11 [[SRD:Hit Dice|HD]] (Large)
+
|adv=4–6 [[SRD:Hit Dice|HD]] (Medium); 7–11 [[SRD:Hit Dice|HD]] (Large)
| la=—
+
|la=—
 
}}
 
}}
 
These free-swimming mollusks are fairly aggressive. They are more [[SRD:Fear|fear]]ed than sharks in some locales.
 
These free-swimming mollusks are fairly aggressive. They are more [[SRD:Fear|fear]]ed than sharks in some locales.
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Squid Squid]
 
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Squid Squid]
   
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{{SRD Creature Footer}}
 
  +
----
[[Category:Animal Type|{{BASEPAGENAME}}]]
 
 
{{SRD Creature Breadcrumb}}
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
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[[Category:SRD]]
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[[Category:OGL]]
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[[Category:Monster]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
 
[[Category:Nonaligned|{{BASEPAGENAME}}]]
[[Category:Aquatic Subtype|{{BASEPAGENAME}}]]
 
[[Category:CR1|{{BASEPAGENAME}}]]
 
[[Category:Medium Size|{{BASEPAGENAME}}]]
 
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
[[Category:Aquatic Terrain|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 04:02, 18 January 2010

This material is published under the OGL

SQUID[]

Size/Type: Medium Animal (Aquatic)
Hit Dice: 3d8 (13 hp)
Initiative: +3
Speed: Swim 60 ft. (12 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +2/+8*
Attack: Arms +4 melee (0)
Full Attack: Arms +4 melee (0) and bite –1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +3, Ref +6, Will +2
Abilities: Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Listen +7, Spot +7, Swim +10
Feats: Alertness, Endurance
Environment: Temperate aquatic
Organization: Solitary or school (6–11)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–11 HD (Large)
Level Adjustment:

These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.

COMBAT[]

Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.

Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

SEE WIKIPEDIA ENTRY: Squid



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