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{{OGL Top}} {{Epic Spell | name=Spell Worm | school=Enchantment | subschool=Compulsion | desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] | sdc=45 | comp=V, S | time=1 [[SRD:Standard Actions|standard action]] | range=75 ft. | tsea=t | subj=One living creature | dur=20 hours or until completed | save=[[SRD:Saving Throw|Will]] negates | sr=Yes | todev=405,000 gp; 9 days; 16,200 XP. Seed: ''[[SRD:Compel (Epic Spell Seed)|compel]]'' ([[SRD:DC|DC]] 19). Factors: unobtrusive (ad hoc +6 [[SRD:DC|DC]]), 1-action casting time (+20 [[SRD:DC|DC]]). }} On a failed save, the subject must spend a [[SRD:Standard Actions|standard action]] each [[SRD:Round|round]] abandoning his or her highest-level spell (or losing his or her highest-level unused spell slot). Each [[SRD:Round|round]], the subject eliminates another spell or spell slot, moving to lower-level [[SRD:Casting Spells|spells]] once all the higher-level [[SRD:Casting Spells|spells]] are gone. In the case of prepared [[SRD:Casting Spells|spells]], the subject decides which [[SRD:Casting Spells|spells]] to abandon at each level. If the subject has more than one [[SRD:Standard Actions|standard action]] allowed in the [[SRD:Round|round]], he or she may spend those actions as he or she desires. The subject doesnโt realize the [[SRD:Casting Spells|spells]] or spell slots are gone until he or she tries to cast a spell and finds it unavailable. Abandoning a spell slot or losing a spell is [[SRD:Standard Actions|standard action]], but it does not draw an [[SRD:Attacks of Opportunity|attack of opportunity]]. It is a purely mental exercise not obvious to observers. {{SRD Epic Spell Footer}} [[Category:Enchantment School|{{BASEPAGENAME}}]] [[Category:Compulsion Subschool|{{BASEPAGENAME}}]] [[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]]
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